C# and WPF tutorial files

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2017-05-29 21:01:07 +01:00
parent dfdd754362
commit 1cb838df3a
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E7E6E236-2FD2-4D03-AED0-B15841A080B5}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ConsoleApplication1</RootNamespace>
<AssemblyName>ConsoleApplication1</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="NumberGuesser.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApplication1", "ConsoleApplication1.csproj", "{E7E6E236-2FD2-4D03-AED0-B15841A080B5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E7E6E236-2FD2-4D03-AED0-B15841A080B5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E7E6E236-2FD2-4D03-AED0-B15841A080B5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E7E6E236-2FD2-4D03-AED0-B15841A080B5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E7E6E236-2FD2-4D03-AED0-B15841A080B5}.Release|Any CPU.Build.0 = Release|Any CPU
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
/// <summary>
/// Asks the user to guess a number between a certain range and then guesses that number in the fewest possible guesses
/// </summary>
public class NumberGuesser
{
#region Public Properties
/// <summary>
/// The largest number we ask the user to guess, between 0 and this number
/// </summary>
public int MaximumNumber { get; set; }
/// <summary>
/// The current number of guesses the computer has had
/// </summary>
public int CurrentNumberOfGuesses { get; private set; }
/// <summary>
/// The current known minimum number the user is thinking of
/// </summary>
public int CurrentGuessMinimum { get; private set; }
/// <summary>
/// The current known maximum number the user is thinking of
/// </summary>
public int CurrentGuessMaximum { get; private set; }
#endregion
#region .ctor
/// <summary>
/// Default constructor
/// </summary>
public NumberGuesser()
{
// Set default maximum number
this.MaximumNumber = 100;
}
#endregion
#region Public Methods
/// <summary>
/// Asks the user to think of a number between 0 and the maximum number
/// </summary>
public void InformUser()
{
// Ask user to think of a number between 0 and MaximumNumber
Console.WriteLine($"I want you to think of a number between 0 and { this.MaximumNumber }. Ok?");
Console.ReadLine();
}
/// <summary>
/// Asks the user a series of questions to discover the number they are thinking of
/// </summary>
public void DiscoverNumber()
{
// Clear variables to their initial values before a discovery
this.CurrentNumberOfGuesses = 0;
this.CurrentGuessMinimum = 0;
this.CurrentGuessMaximum = this.MaximumNumber / 2;
// While the guess isn't the same as the known maximum value
while (this.CurrentGuessMinimum != this.CurrentGuessMaximum)
{
// Increase guess amount (by 1)
this.CurrentNumberOfGuesses++;
// Ask the user if their number is between the guess range
Console.WriteLine($"Is your number between { this.CurrentGuessMinimum } and { this.CurrentGuessMaximum}?");
string response = Console.ReadLine();
// If the user confirmed their number is within the current range...
if (response?.ToLower().FirstOrDefault() == 'y')
{
// We know the number is between guessFrom and guessTo
// So set the new maximum number
this.MaximumNumber = this.CurrentGuessMaximum;
// Change the next guess range to be half of the new maximum range
this.CurrentGuessMaximum = this.CurrentGuessMaximum - (this.CurrentGuessMaximum - this.CurrentGuessMinimum) / 2;
}
// The number is greater than guessMax and less than or equal to max
else
{
// The new minimum is one above the old maximum
this.CurrentGuessMinimum = this.CurrentGuessMaximum + 1;
// Guess the bottom half of the new range
int remainingDifference = this.MaximumNumber - this.CurrentGuessMaximum;
// Set the guess max to half way between the guessMin and max
// NOTE: Math.Ceiling will round up the remaining difference to 2, if the difference is 3
this.CurrentGuessMaximum += (int)Math.Ceiling(remainingDifference / 2f);
}
// If we only have 2 numbers left, guess one of them
if (this.CurrentGuessMinimum + 1 == this.MaximumNumber)
{
// Increase guess amount (by 1)
this.CurrentNumberOfGuesses++;
// Ask the user if their number is the lower number
Console.WriteLine($"Is your number { this.CurrentGuessMinimum }?");
response = Console.ReadLine();
// If the user confirmed their number is the lower number...
if (response?.ToLower().FirstOrDefault() == 'y')
{
break;
}
else
{
// That means the number must be the higher of the two
this.CurrentGuessMinimum = this.MaximumNumber;
break;
}
}
}
}
/// <summary>
/// Annouces the number the user was thinking of and the number of guesses it took
/// </summary>
public void AnnounceResults()
{
// Tell the user their number
Console.WriteLine($"** Your number is { this.CurrentGuessMinimum } **");
// Let the user know how many guesses it took
Console.WriteLine($"Guessed in { this.CurrentNumberOfGuesses } guesses");
Console.ReadLine();
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
// Create a new instance of our number guesser class
var numberGuesser = new NumberGuesser();
// Change the default maximum number to 200
numberGuesser.MaximumNumber = 200;
// Ask the user to think of a number
numberGuesser.InformUser();
// Discover the number the user is thinking of
numberGuesser.DiscoverNumber();
// Announce the results
numberGuesser.AnnounceResults();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ConsoleApplication1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConsoleApplication1")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e7e6e236-2fd2-4d03-aed0-b15841a080b5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]