C# and WPF tutorial files
This commit is contained in:
247
C# Beginners/TicTacToe/MainWindow.xaml.cs
Normal file
247
C# Beginners/TicTacToe/MainWindow.xaml.cs
Normal file
@ -0,0 +1,247 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace TicTacToe
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
#region Private Members
|
||||
|
||||
/// <summary>
|
||||
/// Holds the current results of cells in the active game
|
||||
/// </summary>
|
||||
private MarkType[] mResults;
|
||||
|
||||
/// <summary>
|
||||
/// True if it is player 1's turn (X) or player 2's turn (O)
|
||||
/// </summary>
|
||||
private bool mPlayer1Turn;
|
||||
|
||||
/// <summary>
|
||||
/// True if the game has ended
|
||||
/// </summary>
|
||||
private bool mGameEnded;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
NewGame();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new game and clears all values back to the start
|
||||
/// </summary>
|
||||
private void NewGame()
|
||||
{
|
||||
// Create a new blank array of free cells
|
||||
mResults = new MarkType[9];
|
||||
|
||||
for (var i = 0; i < mResults.Length; i++)
|
||||
mResults[i] = MarkType.Free;
|
||||
|
||||
// Make sure Player 1 starts the game
|
||||
mPlayer1Turn = true;
|
||||
|
||||
// Interate every button on the grid...
|
||||
Container.Children.Cast<Button>().ToList().ForEach(button =>
|
||||
{
|
||||
// Change background, foreground and content to default values
|
||||
button.Content = string.Empty;
|
||||
button.Background = Brushes.White;
|
||||
button.Foreground = Brushes.Blue;
|
||||
});
|
||||
|
||||
// Make sure the game hasn't finished
|
||||
mGameEnded = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a button click event
|
||||
/// </summary>
|
||||
/// <param name="sender">The button that was clicked</param>
|
||||
/// <param name="e">The events of the click</param>
|
||||
private void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// Start a new game on the click after it finished
|
||||
if (mGameEnded)
|
||||
{
|
||||
NewGame();
|
||||
return;
|
||||
}
|
||||
|
||||
// Cast the sender to a button
|
||||
var button = (Button)sender;
|
||||
|
||||
// Find the buttons position in the array
|
||||
var column = Grid.GetColumn(button);
|
||||
var row = Grid.GetRow(button);
|
||||
|
||||
var index = column + (row * 3);
|
||||
|
||||
// Don't do anything if the cell already has a value in it
|
||||
if (mResults[index] != MarkType.Free)
|
||||
return;
|
||||
|
||||
// Set the cell value based on which players turn it is
|
||||
mResults[index] = mPlayer1Turn ? MarkType.Cross : MarkType.Nought;
|
||||
|
||||
// Set button text to the result
|
||||
button.Content = mPlayer1Turn ? "X" : "O";
|
||||
|
||||
// Change noughts to green
|
||||
if (!mPlayer1Turn)
|
||||
button.Foreground = Brushes.Red;
|
||||
|
||||
// Toggle the players turns
|
||||
mPlayer1Turn ^= true;
|
||||
|
||||
// Check for a winner
|
||||
CheckForWinner();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if there is a winner of a 3 line straight
|
||||
/// </summary>
|
||||
private void CheckForWinner()
|
||||
{
|
||||
#region Horizontal Wins
|
||||
|
||||
// Check for horizontal wins
|
||||
//
|
||||
// - Row 0
|
||||
//
|
||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[1] & mResults[2]) == mResults[0])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button0_0.Background = Button1_0.Background = Button2_0.Background = Brushes.Green;
|
||||
}
|
||||
//
|
||||
// - Row 1
|
||||
//
|
||||
if (mResults[3] != MarkType.Free && (mResults[3] & mResults[4] & mResults[5]) == mResults[3])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button0_1.Background = Button1_1.Background = Button2_1.Background = Brushes.Green;
|
||||
}
|
||||
//
|
||||
// - Row 2
|
||||
//
|
||||
if (mResults[6] != MarkType.Free && (mResults[6] & mResults[7] & mResults[8]) == mResults[6])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button0_2.Background = Button1_2.Background = Button2_2.Background = Brushes.Green;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Vertical Wins
|
||||
|
||||
// Check for vertical wins
|
||||
//
|
||||
// - Column 0
|
||||
//
|
||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[3] & mResults[6]) == mResults[0])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button0_0.Background = Button0_1.Background = Button0_2.Background = Brushes.Green;
|
||||
}
|
||||
//
|
||||
// - Column 1
|
||||
//
|
||||
if (mResults[1] != MarkType.Free && (mResults[1] & mResults[4] & mResults[7]) == mResults[1])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button1_0.Background = Button1_1.Background = Button1_2.Background = Brushes.Green;
|
||||
}
|
||||
//
|
||||
// - Column 2
|
||||
//
|
||||
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[5] & mResults[8]) == mResults[2])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button2_0.Background = Button2_1.Background = Button2_2.Background = Brushes.Green;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Diagonal Wins
|
||||
|
||||
// Check for diagonal wins
|
||||
//
|
||||
// - Top Left Bottom Right
|
||||
//
|
||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[4] & mResults[8]) == mResults[0])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button0_0.Background = Button1_1.Background = Button2_2.Background = Brushes.Green;
|
||||
}
|
||||
//
|
||||
// - Top Right Bottom Left
|
||||
//
|
||||
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[4] & mResults[6]) == mResults[2])
|
||||
{
|
||||
// Game ends
|
||||
mGameEnded = true;
|
||||
|
||||
// Highlight winning cells in green
|
||||
Button2_0.Background = Button1_1.Background = Button0_2.Background = Brushes.Green;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region No Winners
|
||||
|
||||
// Check for no winner and full board
|
||||
if (!mResults.Any(f => f == MarkType.Free))
|
||||
{
|
||||
// Game ended
|
||||
mGameEnded = true;
|
||||
|
||||
// Turn all cells orange
|
||||
Container.Children.Cast<Button>().ToList().ForEach(button =>
|
||||
{
|
||||
button.Background = Brushes.Orange;
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user