C# and WPF tutorial files

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2017-05-29 21:01:07 +01:00
parent dfdd754362
commit 1cb838df3a
107 changed files with 5760 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<Application x:Class="WpfBasics.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfBasics"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace WpfBasics
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<Window x:Class="WpfBasics.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfBasics"
mc:Ignorable="d"
Loaded="Window_Loaded"
Title="Wpf Basics" Height="800" Width="400">
<Border Padding="10">
<StackPanel>
<!-- Buttons -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button x:Name="ApplyButton" Click="ApplyButton_Click" Margin="0 0 10 0" Grid.Column="0" Content="Apply" />
<Button x:Name="ResetButton" Click="ResetButton_Click" Grid.Column="1" Content="Reset" />
<Button Margin="10 0 0 0" Grid.Column="2" Content="Refresh" />
</Grid>
<TextBlock Text="Pulse Properties" FontWeight="Bold" Margin="0 10" />
<!-- Description -->
<TextBlock Text="Description" />
<TextBox x:Name="DescriptionText" Padding="2" />
<!-- Status and Revision -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<!-- Status -->
<StackPanel Grid.Column="0" Margin="0 0 10 0">
<TextBlock Text="Status" />
<TextBox IsReadOnly="True" Background="#eee" Padding="2" />
</StackPanel>
<!-- Revision -->
<StackPanel Grid.Column="1">
<TextBlock Text="Revision" />
<TextBox IsReadOnly="True" Background="#eee" Padding="2" />
</StackPanel>
</Grid>
<!-- Part Number -->
<TextBlock Text="Part Number" />
<TextBox IsReadOnly="True" Background="#eee" Padding="2" />
<!-- Raw Material -->
<TextBlock Text="Raw Material" FontWeight="Bold" Margin="0 10" />
<!-- Material -->
<TextBlock Text="Material" />
<ComboBox Padding="2" />
<!-- Manufacturing Info -->
<TextBlock Text="Manufacturing Info" FontWeight="Bold" Margin="0 10" />
<!-- Work Centres -->
<TextBlock Text="Work Centres" Margin="0 0 0 10" />
<!-- Checkboxes -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<!-- Column 1 -->
<StackPanel Grid.Column="0" Margin="0 0 10 0">
<CheckBox Checked="Checkbox_Checked" x:Name="WeldCheckbox" Content="Weld" />
<CheckBox Checked="Checkbox_Checked" x:Name="AssemblyCheckbox" Content="Assembly" />
<CheckBox Checked="Checkbox_Checked" x:Name="PlasmaCheckbox" Content="Plasma" />
<CheckBox Checked="Checkbox_Checked" x:Name="LaserCheckbox" Content="Laser" />
<CheckBox Checked="Checkbox_Checked" x:Name="PurchaseCheckbox" Content="Purchase" />
</StackPanel>
<!-- Column 2 -->
<StackPanel Grid.Column="1">
<CheckBox Checked="Checkbox_Checked" x:Name="LatheCheckbox" Content="Lathe" />
<CheckBox Checked="Checkbox_Checked" x:Name="DrillCheckbox" Content="Drill" />
<CheckBox Checked="Checkbox_Checked" x:Name="FoldCheckbox" Content="Fold" />
<CheckBox Checked="Checkbox_Checked" x:Name="RollCheckbox" Content="Roll" />
<CheckBox Checked="Checkbox_Checked" x:Name="SawCheckbox" Content="Saw" />
</StackPanel>
</Grid>
<!-- Length -->
<TextBlock Text="Length" />
<TextBox x:Name="LengthText" Padding="2" />
<!-- Mass -->
<TextBlock Text="Mass" />
<TextBox x:Name="MassText" IsReadOnly="True" Background="#eee" Padding="2" />
<!-- Finish -->
<TextBlock Text="Finish" />
<ComboBox SelectionChanged="FinishDropdown_SelectionChanged" x:Name="FinishDropdown" SelectedIndex="0" Padding="2">
<ComboBoxItem>Painted</ComboBoxItem>
<ComboBoxItem>Not Painted</ComboBoxItem>
</ComboBox>
<!-- Purchase Info -->
<TextBlock Text="Purchase Information" />
<ComboBox SelectedIndex="0" Padding="2">
<ComboBoxItem>Rubber</ComboBoxItem>
<ComboBoxItem>Not Rubber</ComboBoxItem>
</ComboBox>
<!-- Supplier Name -->
<TextBlock Text="Supplier Name" />
<TextBox x:Name="SupplierNameText" TextChanged="SupplierNameText_TextChanged" Padding="2" />
<!-- Supplier Code -->
<TextBlock Text="Supplier Code" />
<TextBox Padding="2" />
<TextBlock Text="Additional Info" FontWeight="Bold" Margin="0 10" />
<!-- Note -->
<TextBlock Text="Note" />
<TextBox x:Name="NoteText" Padding="2" />
</StackPanel>
</Border>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfBasics
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void ApplyButton_Click(object sender, RoutedEventArgs e)
{
MessageBox.Show($"The description is: {this.DescriptionText.Text}");
}
private void ResetButton_Click(object sender, RoutedEventArgs e)
{
this.WeldCheckbox.IsChecked = this.AssemblyCheckbox.IsChecked = this.PlasmaCheckbox.IsChecked = this.LaserCheckbox.IsChecked = this.PurchaseCheckbox.IsChecked =
this.LatheCheckbox.IsChecked = this.DrillCheckbox.IsChecked = this.FoldCheckbox.IsChecked = this.RollCheckbox.IsChecked = this.SawCheckbox.IsChecked = false;
}
private void Checkbox_Checked(object sender, RoutedEventArgs e)
{
this.LengthText.Text += ((CheckBox)sender).Content;
}
private void FinishDropdown_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (this.NoteText == null)
return;
var combo = (ComboBox)sender;
var value = (ComboBoxItem)combo.SelectedValue;
this.NoteText.Text = (string)value.Content;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
FinishDropdown_SelectionChanged(this.FinishDropdown, null);
}
private void SupplierNameText_TextChanged(object sender, TextChangedEventArgs e)
{
this.MassText.Text = this.SupplierNameText.Text;
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WpfBasics")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WpfBasics")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfBasics.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfBasics.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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Example:
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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value : The object must be serialized into a byte array
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<resheader name="version">
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<resheader name="reader">
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</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfBasics.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
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<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
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Global
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{0E633985-C86F-40EE-BA83-DB77ED6ECA2B}.Release|Any CPU.Build.0 = Release|Any CPU
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<Application x:Class="WpfTreeView.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfTreeView"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace WpfTreeView
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System;
using System.Globalization;
using System.IO;
using System.Windows.Data;
using System.Windows.Media.Imaging;
namespace WpfTreeView
{
/// <summary>
/// Converts a full path to a specific image type of a drive, folder or file
/// </summary>
[ValueConversion(typeof(string), typeof(BitmapImage))]
public class HeaderToImageConverter : IValueConverter
{
public static HeaderToImageConverter Instance = new HeaderToImageConverter();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// Get the full path
var path = (string)value;
// If the path is null, ignore
if (path == null)
return null;
// Get the name of the file/folder
var name = MainWindow.GetFileFolderName(path);
// By default, we presume an image
var image = "Images/file.png";
// If the name is blank, we presume it's a drive as we cannot have a blank file or folder name
if (string.IsNullOrEmpty(name))
image = "Images/drive.png";
else if (new FileInfo(path).Attributes.HasFlag(FileAttributes.Directory))
image = "Images/folder-closed.png";
return new BitmapImage(new Uri($"pack://application:,,,/{image}"));
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
}

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<Window x:Class="WpfTreeView.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfTreeView"
Loaded="Window_Loaded"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TreeView x:Name="FolderView">
<TreeView.Resources>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="HeaderTemplate">
<Setter.Value>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<Image Width="20" Margin="3"
Source="{Binding
RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type TreeViewItem}},
Path=Tag,
Converter={x:Static local:HeaderToImageConverter.Instance}}" />
<TextBlock VerticalAlignment="Center" Text="{Binding}" />
</StackPanel>
</DataTemplate>
</Setter.Value>
</Setter>
</Style>
</TreeView.Resources>
</TreeView>
</Grid>
</Window>

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@ -0,0 +1,190 @@
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
namespace WpfTreeView
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
public MainWindow()
{
InitializeComponent();
}
#endregion
#region On Loaded
/// <summary>
/// When the application first opens
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Window_Loaded(object sender, RoutedEventArgs e)
{
// Get every logical drive on the machine
foreach (var drive in Directory.GetLogicalDrives())
{
// Create a new item for it
var item = new TreeViewItem()
{
// Set the header
Header = drive,
// And the full path
Tag = drive
};
// Add a dummy item
item.Items.Add(null);
// Listen out for item being expanded
item.Expanded += Folder_Expanded;
// Add it to the main tree-view
FolderView.Items.Add(item);
}
}
#endregion
#region Folder Expanded
/// <summary>
/// When a folder is expanded, find the sub folders/files
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Folder_Expanded(object sender, RoutedEventArgs e)
{
#region Initial Checks
var item = (TreeViewItem)sender;
// If the item only contains the dummy data
if (item.Items.Count != 1 || item.Items[0] != null)
return;
// Clear dummy data
item.Items.Clear();
// Get full path
var fullPath = (string)item.Tag;
#endregion
#region Get Folders
// Create a blank list for directories
var directories = new List<string>();
// Try and get directories from the folder
// ignoring any issues doing so
try
{
var dirs = Directory.GetDirectories(fullPath);
if (dirs.Length > 0)
directories.AddRange(dirs);
}
catch { }
// For each directory...
directories.ForEach(directoryPath =>
{
// Create directory item
var subItem = new TreeViewItem()
{
// Set header as folder name
Header = GetFileFolderName(directoryPath),
// And tag as full path
Tag = directoryPath
};
// Add dummy item so we can expand folder
subItem.Items.Add(null);
// Handle expanding
subItem.Expanded += Folder_Expanded;
// Add this item to the parent
item.Items.Add(subItem);
});
#endregion
#region Get Files
// Create a blank list for files
var files = new List<string>();
// Try and get files from the folder
// ignoring any issues doing so
try
{
var fs = Directory.GetFiles(fullPath);
if (fs.Length > 0)
files.AddRange(fs);
}
catch { }
// For each file...
files.ForEach(filePath =>
{
// Create file item
var subItem = new TreeViewItem()
{
// Set header as file name
Header = GetFileFolderName(filePath),
// And tag as full path
Tag = filePath
};
// Add this item to the parent
item.Items.Add(subItem);
});
#endregion
}
#endregion
#region Helpers
/// <summary>
/// Find the file or folder name from a full path
/// </summary>
/// <param name="path">The full path</param>
/// <returns></returns>
public static string GetFileFolderName(string path)
{
// If we have no path, return empty
if (string.IsNullOrEmpty(path))
return string.Empty;
// Make all slashes back slashes
var normalizedPath = path.Replace('/', '\\');
// Find the last backslash in the path
var lastIndex = normalizedPath.LastIndexOf('\\');
// If we don't find a backslash, return the path itself
if (lastIndex <= 0)
return path;
// Return the name after the last back slash
return path.Substring(lastIndex + 1);
}
#endregion
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WpfTreeView")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WpfTreeView")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfTreeView.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfTreeView.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfTreeView.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,113 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WpfTreeView</RootNamespace>
<AssemblyName>WpfTreeView</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="HeaderToImageConverter.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\drive.png" />
<Resource Include="Images\file.png" />
<Resource Include="Images\folder-closed.png" />
<Resource Include="Images\folder-open.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfTreeView", "WpfTreeView.csproj", "{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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@ -0,0 +1,9 @@
<Application x:Class="WpfTreeView.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfTreeView"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace WpfTreeView
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@ -0,0 +1,23 @@
namespace WpfTreeView
{
/// <summary>
/// Information about a directory item such as a drive, a file or a folder
/// </summary>
public class DirectoryItem
{
/// <summary>
/// The type of this item
/// </summary>
public DirectoryItemType Type { get; set; }
/// <summary>
/// The absolute path to this item
/// </summary>
public string FullPath { get; set; }
/// <summary>
/// The name of this directory item
/// </summary>
public string Name { get { return this.Type == DirectoryItemType.Drive ? this.FullPath : DirectoryStructure.GetFileFolderName(this.FullPath); } }
}
}

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@ -0,0 +1,21 @@
namespace WpfTreeView
{
/// <summary>
/// The type of a directory item
/// </summary>
public enum DirectoryItemType
{
/// <summary>
/// A logical drive
/// </summary>
Drive,
/// <summary>
/// A phyiscal file
/// </summary>
File,
/// <summary>
/// A folder
/// </summary>
Folder
}
}

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using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace WpfTreeView
{
/// <summary>
/// A helper class to query information about directories
/// </summary>
public static class DirectoryStructure
{
/// <summary>
/// Gets all logical drives on the computer
/// </summary>
/// <returns></returns>
public static List<DirectoryItem> GetLogicalDrives()
{
// Get every logical drive on the machine
return Directory.GetLogicalDrives().Select(drive => new DirectoryItem { FullPath = drive, Type = DirectoryItemType.Drive }).ToList();
}
/// <summary>
/// Gets the directories top-level content
/// </summary>
/// <param name="fullPath">The full path to the directory</param>
/// <returns></returns>
public static List<DirectoryItem> GetDirectoryContents(string fullPath)
{
// Create empty list
var items = new List<DirectoryItem>();
#region Get Folders
// Try and get directories from the folder
// ignoring any issues doing so
try
{
var dirs = Directory.GetDirectories(fullPath);
if (dirs.Length > 0)
items.AddRange(dirs.Select(dir => new DirectoryItem { FullPath = dir, Type = DirectoryItemType.Folder }));
}
catch { }
#endregion
#region Get Files
// Try and get files from the folder
// ignoring any issues doing so
try
{
var fs = Directory.GetFiles(fullPath);
if (fs.Length > 0)
items.AddRange(fs.Select(file => new DirectoryItem { FullPath = file, Type = DirectoryItemType.File }));
}
catch { }
#endregion
return items;
}
#region Helpers
/// <summary>
/// Find the file or folder name from a full path
/// </summary>
/// <param name="path">The full path</param>
/// <returns></returns>
public static string GetFileFolderName(string path)
{
// If we have no path, return empty
if (string.IsNullOrEmpty(path))
return string.Empty;
// Make all slashes back slashes
var normalizedPath = path.Replace('/', '\\');
// Find the last backslash in the path
var lastIndex = normalizedPath.LastIndexOf('\\');
// If we don't find a backslash, return the path itself
if (lastIndex <= 0)
return path;
// Return the name after the last back slash
return path.Substring(lastIndex + 1);
}
#endregion
}
}

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using PropertyChanged;
using System.ComponentModel;
namespace WpfTreeView
{
/// <summary>
/// A base view model that fires Property Changed events as needed
/// </summary>
[ImplementPropertyChanged]
public class BaseViewModel : INotifyPropertyChanged
{
/// <summary>
/// The event that is fired when any child property changes its value
/// </summary>
public event PropertyChangedEventHandler PropertyChanged = (sender, e) => { };
}
}

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@ -0,0 +1,64 @@
using System;
using System.Windows.Input;
namespace WpfTreeView
{
/// <summary>
/// A basic command that runs an Action
/// </summary>
public class RelayCommand : ICommand
{
#region Private Members
/// <summary>
/// The action to run
/// </summary>
private Action mAction;
#endregion
#region Public Events
/// <summary>
/// The event thats fired when the <see cref="CanExecute(object)"/> value has changed
/// </summary>
public event EventHandler CanExecuteChanged = (sender, e) => { };
#endregion
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
public RelayCommand(Action action)
{
mAction = action;
}
#endregion
#region Command Methods
/// <summary>
/// A relay command can always execute
/// </summary>
/// <param name="parameter"></param>
/// <returns></returns>
public bool CanExecute(object parameter)
{
return true;
}
/// <summary>
/// Executes the commands Action
/// </summary>
/// <param name="parameter"></param>
public void Execute(object parameter)
{
mAction();
}
#endregion
}
}

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using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Input;
namespace WpfTreeView
{
/// <summary>
/// A view model for each directory item
/// </summary>
public class DirectoryItemViewModel : BaseViewModel
{
#region Public Properties
/// <summary>
/// The type of this item
/// </summary>
public DirectoryItemType Type { get; set; }
/// <summary>
/// The full path to the item
/// </summary>
public string FullPath { get; set; }
/// <summary>
/// The name of this directory item
/// </summary>
public string Name { get { return this.Type == DirectoryItemType.Drive ? this.FullPath : DirectoryStructure.GetFileFolderName(this.FullPath); } }
/// <summary>
/// A list of all children contained inside this item
/// </summary>
public ObservableCollection<DirectoryItemViewModel> Children { get; set; }
/// <summary>
/// Indicates if this item can be expanded
/// </summary>
public bool CanExpand { get { return this.Type != DirectoryItemType.File; } }
/// <summary>
/// Indicates if the current item is expanded or not
/// </summary>
public bool IsExpanded
{
get
{
return this.Children?.Count(f => f != null) > 0;
}
set
{
// If the UI tells us to expand...
if (value == true)
// Find all children
Expand();
// If the UI tells us to close
else
this.ClearChildren();
}
}
#endregion
#region Public Commands
/// <summary>
/// The command to expand this item
/// </summary>
public ICommand ExpandCommand { get; set; }
#endregion
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
/// <param name="fullPath">The full path of this item</param>
/// <param name="type">The type of item</param>
public DirectoryItemViewModel(string fullPath, DirectoryItemType type)
{
// Create commands
this.ExpandCommand = new RelayCommand(Expand);
// Set path and type
this.FullPath = fullPath;
this.Type = type;
// Setup the children as needed
this.ClearChildren();
}
#endregion
#region Helper Methods
/// <summary>
/// Removes all children from the list, adding a dummy item to show the expand icon if required
/// </summary>
private void ClearChildren()
{
// Clear items
this.Children = new ObservableCollection<DirectoryItemViewModel>();
// Show the expand arrow if we are not a file
if (this.Type != DirectoryItemType.File)
this.Children.Add(null);
}
#endregion
/// <summary>
/// Expands this directory and finds all children
/// </summary>
private void Expand()
{
// We cannot expand a file
if (this.Type == DirectoryItemType.File)
return;
// Find all children
var children = DirectoryStructure.GetDirectoryContents(this.FullPath);
this.Children = new ObservableCollection<DirectoryItemViewModel>(
children.Select(content => new DirectoryItemViewModel(content.FullPath, content.Type)));
}
}
}

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using System.Collections.ObjectModel;
using System.Linq;
namespace WpfTreeView
{
/// <summary>
/// The view model for the applications main Directory view
/// </summary>
public class DirectoryStructureViewModel : BaseViewModel
{
#region Public Properties
/// <summary>
/// A list of all directories on the machine
/// </summary>
public ObservableCollection<DirectoryItemViewModel> Items { get; set; }
#endregion
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
public DirectoryStructureViewModel()
{
// Get the logical drives
var children = DirectoryStructure.GetLogicalDrives();
// Create the view models from the data
this.Items = new ObservableCollection<DirectoryItemViewModel>(
children.Select(drive => new DirectoryItemViewModel(drive.FullPath, DirectoryItemType.Drive)));
}
#endregion
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Weavers>
<PropertyChanged />
</Weavers>

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using System;
using System.Globalization;
using System.IO;
using System.Windows.Data;
using System.Windows.Media.Imaging;
namespace WpfTreeView
{
/// <summary>
/// Converts a full path to a specific image type of a drive, folder or file
/// </summary>
[ValueConversion(typeof(DirectoryItemType), typeof(BitmapImage))]
public class HeaderToImageConverter : IValueConverter
{
public static HeaderToImageConverter Instance = new HeaderToImageConverter();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
// By default, we presume an image
var image = "Images/file.png";
switch ((DirectoryItemType)value)
{
case DirectoryItemType.Drive:
image = "Images/drive.png";
break;
case DirectoryItemType.Folder:
image = "Images/folder-closed.png";
break;
}
return new BitmapImage(new Uri($"pack://application:,,,/{image}"));
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
}

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<Window x:Class="WpfTreeView.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfTreeView"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TreeView x:Name="FolderView" ItemsSource="{Binding Items}">
<TreeView.ItemContainerStyle>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" />
</Style>
</TreeView.ItemContainerStyle>
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Children}">
<StackPanel Orientation="Horizontal">
<Image Width="20" Margin="3"
Source="{Binding Type,
Converter={x:Static local:HeaderToImageConverter.Instance}}" />
<TextBlock VerticalAlignment="Center" Text="{Binding Name}" />
</StackPanel>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
</Grid>
</Window>

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using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Windows.Controls;
namespace WpfTreeView
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
public MainWindow()
{
InitializeComponent();
this.DataContext = new DirectoryStructureViewModel();
}
#endregion
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WpfTreeView")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WpfTreeView")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfTreeView.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfTreeView.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WpfTreeView.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,137 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WpfTreeView</RootNamespace>
<AssemblyName>WpfTreeView</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="PropertyChanged, Version=1.52.1.0, Culture=neutral, PublicKeyToken=ee3ee20bcf148ddd, processorArchitecture=MSIL">
<HintPath>packages\PropertyChanged.Fody.1.52.1\lib\netstandard10\PropertyChanged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Directory\Data\DirectoryItem.cs" />
<Compile Include="Directory\Data\DirectoryItemType.cs" />
<Compile Include="Directory\DirectoryStructure.cs" />
<Compile Include="Directory\ViewModels\Base\BaseViewModel.cs" />
<Compile Include="Directory\ViewModels\DirectoryItemViewModel.cs" />
<Compile Include="Directory\ViewModels\Base\RelayCommand.cs" />
<Compile Include="Directory\ViewModels\DirectoryStructureViewModel.cs" />
<Compile Include="HeaderToImageConverter.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Resource Include="Images\drive.png" />
<Resource Include="Images\file.png" />
<Resource Include="Images\folder-closed.png" />
<Resource Include="Images\folder-open.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="FodyWeavers.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Fody.1.29.2\build\dotnet\Fody.targets" Condition="Exists('packages\Fody.1.29.2\build\dotnet\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Fody.1.29.2\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Fody.1.29.2\build\dotnet\Fody.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfTreeView", "WpfTreeView.csproj", "{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A071E7E-F10D-4AB4-B6EF-9069D8D0B2F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Fody" version="1.29.2" targetFramework="net452" developmentDependency="true" />
<package id="PropertyChanged.Fody" version="1.52.1" targetFramework="net452" developmentDependency="true" />
</packages>

6
WPF/README.md Normal file
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# WPF Tutorials
The files from the WPF tutorials on the AngelSix YouTube channel
http://www.angelsix.com/youtube