Tasks example
This commit is contained in:
25
Tasks/TasksInConsole/TasksInConsole.sln
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25
Tasks/TasksInConsole/TasksInConsole.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27428.2037
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TasksInConsole", "TasksInConsole\TasksInConsole.csproj", "{74FA56F8-DC5F-4DBE-AC49-3A770A5D1745}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{74FA56F8-DC5F-4DBE-AC49-3A770A5D1745}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{74FA56F8-DC5F-4DBE-AC49-3A770A5D1745}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{74FA56F8-DC5F-4DBE-AC49-3A770A5D1745}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{74FA56F8-DC5F-4DBE-AC49-3A770A5D1745}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {90A07E03-AB2D-45BE-A1BF-B7AF2FBBB59F}
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EndGlobalSection
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EndGlobal
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767
Tasks/TasksInConsole/TasksInConsole/Program.cs
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767
Tasks/TasksInConsole/TasksInConsole/Program.cs
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using System;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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namespace TasksInConsole
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{
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class Program
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{
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#region Private Members
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/// <summary>
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/// The event finished callback for the Thread event example
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/// </summary>
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private static event Action EventFinished = () => { };
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/// <summary>
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/// Whether to run the thread examples
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/// </summary>
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private static bool RunThreadExamples = false;
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#endregion
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static void Main(string[] args)
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{
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// Log it
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Log("Hello World!");
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//
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// Author: Luke Malpass
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// License: MIT
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// Support Me: https://www.patreon.com/angelsix
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// Source Code: http://www.github.com/angelsix/youtube/Tasks
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// Website: http://www.angelsix.com
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// Contact: contact@angelsix.com
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//
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//
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// What is Asynchronous
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// ======================
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//
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// Asynchronous is if you start something, and don't wait while its happening.
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// It literally means to not occur at the same time.
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//
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// This means not that our code returns early, but rather it doesn't sit there
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// blocking the code while it waits (doesn't block the thread)
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//
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//
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// Issues with Threads
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// =====================
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//
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// Threads are asynchronous, as they naturally do something while the calling thread
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// that made it doesn't wait for it.
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//
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#region Threads are asynchronous
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if (RunThreadExamples)
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{
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// Log it
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Log("Before first thread");
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// Start new thread
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new Thread(() =>
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{
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// Sleep a little
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Thread.Sleep(500);
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// Log it
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Log("Inside first thread");
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}).Start();
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// Log it
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Log("After first thread");
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// Wait for work to finish
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Thread.Sleep(1000);
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Console.WriteLine("---------------------------------------------");
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}
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#endregion
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// What's the issue with Threads?
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//
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// 1. Expensive to make
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// 2. Not natural to be able to resume after a thread has finished to do something
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// related to the thread that created it
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//
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// Issue 1 was solved with a ThreadPool. However issue 2 is still an issue for threads,
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// and is one reason why Tasks were made.In order to resume work after some
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// asynchronous operation has occurred we could with a Thread:
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//
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// 1. Block your code waiting for it (no better than just doing it on same thread)
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//
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#region Blocking Wait
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if (RunThreadExamples)
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{
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// Log it
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Log("Before blocking thread");
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// Create new thread
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var blockingThread = new Thread(() =>
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{
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// Sleep a little
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Thread.Sleep(500);
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// Log it
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Log("Inside blocking thread");
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});
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// Start thread
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blockingThread.Start();
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// Block and wait
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blockingThread.Join();
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// Log
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Log("After blocking thread");
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Console.WriteLine("---------------------------------------------");
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}
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#endregion
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// 2. Constantly poll for completion, waiting for a bool flag to say done (inefficient, slow)
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#region Polling Wait
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if (RunThreadExamples)
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{
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// Log it
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Log("Before polling thread");
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// Create poll flag
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var pollComplete = false;
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// Create thread
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var pollingThread = new Thread(() =>
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{
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// Log it
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Log("Inside polling thread");
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// Sleep a little
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Thread.Sleep(500);
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// Set flag complete
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pollComplete = true;
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});
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// Start thread
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pollingThread.Start();
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// Poll for completion
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while (!pollComplete)
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{
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// Log it
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Log("Polling....");
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// Sleep a little
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Thread.Sleep(100);
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}
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// Log it
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Log("After polling thread");
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Console.WriteLine("---------------------------------------------");
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}
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#endregion
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// 3. Event-based callbacks (lose the calling thread on callback, and causes nesting)
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#region Event-based Wait
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if (RunThreadExamples)
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{
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// Log it
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Log("Before event thread");
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// Create thread
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var eventThread = new Thread(() =>
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{
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// Log it
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Log("Inside event thread");
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// Sleep a little
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Thread.Sleep(500);
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// Fire completed event
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EventFinished();
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});
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// Hook into callback event
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EventFinished += () =>
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{
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// Log it
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Log("Event thread callback on complete");
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};
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// Start thread
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eventThread.Start();
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// Log it
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Log("After event thread");
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// Wait for work to finish
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Thread.Sleep(1000);
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Console.WriteLine("---------------------------------------------");
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}
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#endregion
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#region Event-based Wait Method
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if (RunThreadExamples)
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{
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// Log it
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Log("Before event method thread");
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// Call event callback style method
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EventThreadCallbackMethod(() =>
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{
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// Log it
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Log("Event thread callback on complete");
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});
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// Log it
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Log("After event method thread");
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// Wait for work to finish
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Thread.Sleep(1000);
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Console.WriteLine("---------------------------------------------");
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}
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#endregion
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//
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// However that makes every time we want to do something asynchronous a lot of code
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// and not easy to follow.
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//
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//
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// What is a Task
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// ================
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//
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// A Task encapsulates the promise of an operation completing in the future
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//
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//
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// Tasks, Async and Await
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// ========================
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//
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// Async in C# is mainly 2 words. async and await
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//
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// The point is to allow easy and clean asynchronous code to be written without complex or messy code.
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//
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#region Sync vs Async Method
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// Log it
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Log("Before sync thread");
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// Website to fetch
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var website = "http://www.google.co.uk";
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// Download the string
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WebDownloadString(website);
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// Log it
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Log("After sync thread");
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Console.WriteLine("---------------------------------------------");
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// Log it
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Log("Before async thread");
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// Download the string asynchronously
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var downloadTask = WebDownloadStringAsync(website);
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// Log it
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Log("After async thread");
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// Wait for task to complete
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downloadTask.Wait();
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Console.WriteLine("---------------------------------------------");
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var task = Task.Run(async () =>
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{
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// Log it
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Log("Before async await thread");
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// Download the string asynchronously
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await WebDownloadStringAsync(website);
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// Log it
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Log("After async await thread");
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Console.WriteLine("---------------------------------------------");
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});
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// Wait the main task
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task.Wait();
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#endregion
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// Async and await are always used together. A method or lambda tagged with
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// async can then await any Task
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//
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// When you await something, the thread which called the await is free to then return to
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// what it was doing, while in parallel the task inside the await is now run on another thread.
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//
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// Once the task is done, it returns either to the original calling thread, or carries on,
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// on another thread to do the work that codes after the await.
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//
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//
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//
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// Async Analogy
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// ===============
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//
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// Imagine you go to Starbucks and the entire shop is run by one person.
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// His name is Mr UI Thread. You walk in and ask Mr Thread for a Vanilla Latte.
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// He obliges and starts to make your coffee.
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//
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// He puts the milk into the container and turns on the hot steam, and proceeds
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// to stand there and wait for the milk to reach 70 degrees.
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//
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// During this time you remember you wanted a muffin as well, so you shout over
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// to Mr Thread and ask for a muffin... but he ignores you. He is blocked
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// waiting for the milk to boil.
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//
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// Several minutes goes by and 3 more customers have come in and are waiting
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// to be served. Finally the milk is finished and he completes the Latte.
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// Returning to you. You are a little annoyed at being ignored for minutes
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// and decide to leave your muffin.
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//
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// Then he continues to serve one customer at a time, doing one job at a time.
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// Not a good situation.
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//
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// This is what happens with a single threaded application.
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//
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// Now in order to improve business Mr Thread employs 2 new members of staff
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// called Mrs and Mrs Worker Thread. The pair work well independently and
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// as Mr Thread takes orders from the customers, he asks Mrs Worker Thread
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// to complete the order, and then without waiting for Mrs Worker Thread to
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// finish the drink, proceeds to serve the next customer.
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//
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// Once Mrs Worker Thread has finished a drink, instead of having to take
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// the drinks to the customers she asks Mr Worker Thread to serve the drinks
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// and then without waiting she proceeds to start the next order.
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//
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// The business is now a well-oiled, multi-threaded business.
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//
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//
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// The Synchronous part in Tasks
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// ===============================
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//
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//
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#region The Synchronous Part of Tasks
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// Run some work to show the synchronous parts of the call
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Task.Run(async () =>
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{
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// Log it
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Log($"Before DoWork thread");
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// Do work
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// This will return a Task and run the lines of code inside the method
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// up until the point at which the first await is hit
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var doWorkTask = DoWorkAsync("me");
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// Await the task
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// This will then spin off to a new thread and come with the result
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await doWorkTask;
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// Log it
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Log($"After DoWork thread");
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}).Wait();
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Console.WriteLine("---------------------------------------------");
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#endregion
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//
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// Async Return Types
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// ====================
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//
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// You can only return void, Task or Task<T> for a method marked as async, as the method is
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// not complete when it returns, so no other result is valid.
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//
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#region Method 1 Getting Result of Async From Sync
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// Get the task
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var doWorkResultTask = DoWorkAndGetResultAsync("Return this");
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// Wait for it
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doWorkResultTask.Wait();
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// Get the result
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var doWorkResult = doWorkResultTask.Result;
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Console.WriteLine("---------------------------------------------");
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||||
#endregion
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||||
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#region Method 2 Getting Result of Async From Sync
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||||
Task.Run(async () =>
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||||
{
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var doWorkResult2 = await DoWorkAndGetResultAsync("Return this 2");
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||||
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||||
}).Wait();
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||||
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||||
Console.WriteLine("---------------------------------------------");
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||||
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||||
#endregion
|
||||
|
||||
//
|
||||
// Async Keyword
|
||||
// ===============
|
||||
//
|
||||
// The async keyword is not actually added to the method declaration signature,
|
||||
// the only effect is has is to change the compiled code.
|
||||
//
|
||||
// That's why interfaces cannot declare async, as it isn't a declarative statement,
|
||||
// its a compilation statement to change the flow of the function.
|
||||
//
|
||||
|
||||
//
|
||||
// Consuming Async Methods
|
||||
// =========================
|
||||
//
|
||||
// The best way to consume or call a method that returns a task is to be async yourself
|
||||
// in the caller method, to ultimately awaiting it.
|
||||
//
|
||||
// By that definition async methods are naturally contagious.
|
||||
//
|
||||
|
||||
#region Consuming Wait
|
||||
|
||||
// Store the taks
|
||||
var workResultTask = DoWorkAndGetResultAsync("Consume Wait");
|
||||
|
||||
// Wait for it
|
||||
workResultTask.Wait();
|
||||
|
||||
// Get the result
|
||||
var workResult = workResultTask.Result;
|
||||
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
#endregion
|
||||
|
||||
#region Consuming via Task
|
||||
|
||||
// Declare the result
|
||||
var workResultViaTask = default(string);
|
||||
|
||||
// Store the taks
|
||||
Task.Run(async () =>
|
||||
{
|
||||
// Get result
|
||||
workResultViaTask = await DoWorkAndGetResultAsync("Consume via Task");
|
||||
|
||||
}).Wait();
|
||||
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
#endregion
|
||||
|
||||
//
|
||||
// What happens during an Async call
|
||||
// ===================================
|
||||
//
|
||||
// Code inside a function that returns a Task runs its code on the callers thread
|
||||
// up until the first line that calls await. At this point in time:
|
||||
//
|
||||
// 1. The current thread executing your code is released (making your code asynchronous).
|
||||
// This means from a normal point of view, your function has returned at this point
|
||||
// (it has return the Task object).
|
||||
//
|
||||
// 2. Once the task you have awaited completes, your method should appear to continue
|
||||
// from where it left off, as if it never returned from the method, so resume on
|
||||
// the line below the await.
|
||||
//
|
||||
// To achieve this, C# at the point of reaching the await call:
|
||||
//
|
||||
// 1. Stores all local variables in the scope of the method
|
||||
// 2. Stores the parameters of your method
|
||||
// 3. The "this" variable to store all class-level variables
|
||||
// 4. Stores all contexts(Execution, Security, Call)
|
||||
//
|
||||
// And on resuming to the line after the await, restores all of these values as if nothing
|
||||
// had changed. All of this information is stored on the garbage collection heap.
|
||||
//
|
||||
|
||||
//
|
||||
// What is happening with threads during an async call
|
||||
// =====================================================
|
||||
//
|
||||
// As you call a method that returns a `Task` and uses `async`, inside the method all code,
|
||||
// up until the first `await` statement, is run like a normal function on the thread that
|
||||
// called it.
|
||||
//
|
||||
// Once it hits the `await` the function returns the `Task` to the caller, and does its work
|
||||
// thats inside the `await` call on a new thread (or existing).
|
||||
//
|
||||
// Once its done, and effectively "after" the `await` line, execution returns to a certain
|
||||
// thread.
|
||||
//
|
||||
// That thread is determined by first checking if the thread has an synchronization context
|
||||
// and if it does it asks that what thread to return to. For UI threads this will return work
|
||||
// to the UI thread itself.
|
||||
//
|
||||
|
||||
// Console application has no synchronization context
|
||||
var syncContext = SynchronizationContext.Current;
|
||||
|
||||
//
|
||||
// For normal threads that have no synchronization context, the code after the `await`
|
||||
// typically, but not always, continues on the same thread that the inner work was being done
|
||||
// on, but has no requirement to resume on any specific thread.
|
||||
//
|
||||
// Typically if you use `ContinueWith` instead of `await`, the code inside `ContinueWith` runs
|
||||
// on a different thread than the inner task was running on, and using `await` typically
|
||||
// continues on the same thread.
|
||||
//
|
||||
|
||||
// Show ContinueWith typically changing thread ID's
|
||||
DoWorkAsync("ContinueWith").ContinueWith(t =>
|
||||
{
|
||||
Log("ContinueWith Complete");
|
||||
}).Wait();
|
||||
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
//
|
||||
// This also means after every await the next line is typically on a new thread if there is no
|
||||
// synchronization context.
|
||||
//
|
||||
// **********************************************************************************************
|
||||
//
|
||||
// An exception is if you use `ConfigureAwait(false)` then the SynchronizationContext is
|
||||
// totally ignored and the resuming thread is treated as if there were no context.
|
||||
//
|
||||
// Resuming on the original thread via the synchronization context is an expensive thing
|
||||
// (takes time) and so if you choose to not care about resuming on the same thread and want
|
||||
// to save time you can use `ConfigureAwait` to remove that overhead
|
||||
//
|
||||
// **********************************************************************************************
|
||||
//
|
||||
|
||||
//
|
||||
// Exceptions in Async calls
|
||||
// ===========================
|
||||
//
|
||||
// Any exceptions thrown that are not caught by the method itself are thrown into the Task
|
||||
// objects value `IsFaulted` and the `Exception` property.
|
||||
//
|
||||
// If you do not await the Task, the exception will not throw on your calling thread.
|
||||
//
|
||||
|
||||
#region Throw on Calling Thread, Without Awaiting
|
||||
|
||||
Log("Before ThrowAwait");
|
||||
|
||||
var crashedTask = ThrowAwait(true);
|
||||
|
||||
// Did it crash?
|
||||
var isFaulted = crashedTask.IsFaulted;
|
||||
|
||||
// The exception
|
||||
Log(crashedTask.Exception.Message);
|
||||
|
||||
Log("After ThrowAwait");
|
||||
|
||||
#endregion
|
||||
|
||||
//
|
||||
// If you await, the exception will rethrow onto the caller thread that awaited it.
|
||||
//
|
||||
// The exception to the rule is a method with async void. As it cannot be awaited, any
|
||||
// exceptions that occur in an async void method are re-thrown like this:
|
||||
//
|
||||
// 1. If there is a synchronization context the exception is Post back to the caller thread.
|
||||
// 2. If not, it is thrown on the thread pool
|
||||
//
|
||||
|
||||
#region Throw on Calling Thread, Without Awaiting
|
||||
|
||||
Log("Before ThrowVoid");
|
||||
|
||||
ThrowAwaitVoid(true);
|
||||
|
||||
Log("After ThrowVoid");
|
||||
|
||||
#endregion
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
/// <summary>
|
||||
/// Output a message with the current thread ID appended
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
private static void Log(string message)
|
||||
{
|
||||
// Write line
|
||||
Console.WriteLine($"{message} [{Thread.CurrentThread.ManagedThreadId}]");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Thread Methods
|
||||
|
||||
/// <summary>
|
||||
/// Shows an event-based thread callback via a method
|
||||
/// </summary>
|
||||
/// <param name="completed">The callback to call once the work is complete</param>
|
||||
private static void EventThreadCallbackMethod(Action completed)
|
||||
{
|
||||
// Start a new thread
|
||||
new Thread(() =>
|
||||
{
|
||||
// Log it
|
||||
Log("Inside event thread method");
|
||||
|
||||
// Sleep
|
||||
Thread.Sleep(500);
|
||||
|
||||
// Fire completed event
|
||||
completed();
|
||||
|
||||
}).Start();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Task Example Methods
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a string from a website URL sychronously
|
||||
/// </summary>
|
||||
/// <param name="url">The URL to download</param>
|
||||
private static void WebDownloadString(string url)
|
||||
{
|
||||
// Synchronous pattern
|
||||
var webClient = new WebClient();
|
||||
var result = webClient.DownloadString(url);
|
||||
|
||||
// Log
|
||||
Log($"Downloaded {url}. {result.Substring(0, 10)}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a string from a website URL asychronously
|
||||
/// </summary>
|
||||
/// <param name="url">The URL to download</param>
|
||||
private static async Task WebDownloadStringAsync(string url)
|
||||
{
|
||||
// Asynchronous pattern
|
||||
var webClient = new WebClient();
|
||||
var result = await webClient.DownloadStringTaskAsync(new Uri(url));
|
||||
|
||||
// Log
|
||||
Log($"Downloaded {url}. {result.Substring(0, 10)}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does some work asynchronously for somebody
|
||||
/// </summary>
|
||||
/// <param name="forWho">Who we are doing the work for</param>
|
||||
/// <returns></returns>
|
||||
private static async Task DoWorkAsync(string forWho)
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work for {forWho}");
|
||||
|
||||
// Start a new task (so it runs on a different thread)
|
||||
await Task.Run(async () =>
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work on inner thread for {forWho}");
|
||||
|
||||
// Wait
|
||||
await Task.Delay(500);
|
||||
|
||||
// Log it
|
||||
Log($"Done work on inner thread for {forWho}");
|
||||
});
|
||||
|
||||
// Log it
|
||||
Log($"Done work for {forWho}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does some work asynchronously for somebody, and return a result
|
||||
/// </summary>
|
||||
/// <param name="forWho">Who we are doing the work for</param>
|
||||
/// <returns></returns>
|
||||
private static async Task<string> DoWorkAndGetResultAsync(string forWho)
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work for {forWho}");
|
||||
|
||||
// Start a new task (so it runs on a different thread)
|
||||
await Task.Run(async () =>
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work on inner thread for {forWho}");
|
||||
|
||||
// Wait
|
||||
await Task.Delay(500);
|
||||
|
||||
// Log it
|
||||
Log($"Done work on inner thread for {forWho}");
|
||||
});
|
||||
|
||||
// Log it
|
||||
Log($"Done work for {forWho}");
|
||||
|
||||
// Return what we received
|
||||
return forWho;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an exception inside a task
|
||||
/// </summary>
|
||||
/// <param name="before">Throws the exception before an await</param>
|
||||
/// <returns></returns>
|
||||
private static async Task ThrowAwait(bool before)
|
||||
{
|
||||
if (before)
|
||||
throw new ArgumentException("Oopps");
|
||||
|
||||
await Task.Delay(1);
|
||||
|
||||
throw new ArgumentException("Oopps");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an exception inside a void async before awaiting
|
||||
/// </summary>
|
||||
/// <param name="before">Throws the exception before an await</param>
|
||||
/// <returns></returns>
|
||||
private static async void ThrowAwaitVoid(bool before)
|
||||
{
|
||||
if (before)
|
||||
throw new ArgumentException("Oopps");
|
||||
|
||||
await Task.Delay(1);
|
||||
|
||||
throw new ArgumentException("Oopps");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
25
Tasks/TasksInWPF/TasksInWPF.sln
Normal file
25
Tasks/TasksInWPF/TasksInWPF.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27428.2037
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TasksInWPF", "TasksInWPF\TasksInWPF.csproj", "{A88A9774-8313-4863-9C8C-3D1121FC952C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A88A9774-8313-4863-9C8C-3D1121FC952C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A88A9774-8313-4863-9C8C-3D1121FC952C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A88A9774-8313-4863-9C8C-3D1121FC952C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A88A9774-8313-4863-9C8C-3D1121FC952C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4C1A1660-0727-4C09-B893-481DCA678748}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
6
Tasks/TasksInWPF/TasksInWPF/App.config
Normal file
6
Tasks/TasksInWPF/TasksInWPF/App.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
||||
9
Tasks/TasksInWPF/TasksInWPF/App.xaml
Normal file
9
Tasks/TasksInWPF/TasksInWPF/App.xaml
Normal file
@ -0,0 +1,9 @@
|
||||
<Application x:Class="TasksInWPF.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:TasksInWPF"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
17
Tasks/TasksInWPF/TasksInWPF/App.xaml.cs
Normal file
17
Tasks/TasksInWPF/TasksInWPF/App.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace TasksInWPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
12
Tasks/TasksInWPF/TasksInWPF/MainWindow.xaml
Normal file
12
Tasks/TasksInWPF/TasksInWPF/MainWindow.xaml
Normal file
@ -0,0 +1,12 @@
|
||||
<Window x:Class="TasksInWPF.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:TasksInWPF"
|
||||
mc:Ignorable="d"
|
||||
Title="MainWindow" Height="450" Width="800">
|
||||
<StackPanel>
|
||||
<Button x:Name="MyButton" Content="Click me" Click="Button_Click" />
|
||||
</StackPanel>
|
||||
</Window>
|
||||
123
Tasks/TasksInWPF/TasksInWPF/MainWindow.xaml.cs
Normal file
123
Tasks/TasksInWPF/TasksInWPF/MainWindow.xaml.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace TasksInWPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
#region Private Members
|
||||
|
||||
/// <summary>
|
||||
/// Whether to do synchronous work on UI thread or not
|
||||
/// </summary>
|
||||
private bool mDoSynchronousWork = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private async void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
#region Doing synchronous work on UI thread
|
||||
|
||||
if (mDoSynchronousWork)
|
||||
{
|
||||
Log("Start synchronous work");
|
||||
|
||||
Thread.Sleep(5000);
|
||||
|
||||
Log("End synchronous work");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Doing Async work on UI thread
|
||||
|
||||
// Log it
|
||||
Log("Start asynchronous work");
|
||||
|
||||
// Remember UI context
|
||||
// var uiSyncContext = SynchronizationContext.Current;
|
||||
|
||||
// To kill UI sync context on capture in await
|
||||
// SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
|
||||
|
||||
// Run some async work
|
||||
await DoWorkAsync("Async"); //.ConfigureAwait(false);
|
||||
|
||||
// Should resume on same UI thread, thanks to SynchronizationContext
|
||||
|
||||
// Set UI stuff
|
||||
// uiSyncContext.Post((s) =>
|
||||
// {
|
||||
// MyButton.Content = "New content";
|
||||
// }, null);
|
||||
|
||||
// MyButton.Content = "New content";
|
||||
|
||||
// Log it
|
||||
Log("End asynchronous work");
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
/// <summary>
|
||||
/// Output a message with the current thread ID appended
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
private static void Log(string message)
|
||||
{
|
||||
// Write line
|
||||
Debug.WriteLine($"{message} [{Thread.CurrentThread.ManagedThreadId}]");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Does some work asynchronously for somebody
|
||||
/// </summary>
|
||||
/// <param name="forWho">Who we are doing the work for</param>
|
||||
/// <returns></returns>
|
||||
private static async Task DoWorkAsync(string forWho)
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work for {forWho}");
|
||||
|
||||
// Start a new task (so it runs on a different thread)
|
||||
await Task.Run(async () =>
|
||||
{
|
||||
// Log it
|
||||
Log($"Doing work on inner thread for {forWho}");
|
||||
|
||||
// Wait
|
||||
await Task.Delay(500);
|
||||
|
||||
// Log it
|
||||
Log($"Done work on inner thread for {forWho}");
|
||||
});
|
||||
|
||||
// Log it
|
||||
Log($"Done work for {forWho}");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
55
Tasks/TasksInWPF/TasksInWPF/Properties/AssemblyInfo.cs
Normal file
55
Tasks/TasksInWPF/TasksInWPF/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TasksInWPF")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TasksInWPF")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
Tasks/TasksInWPF/TasksInWPF/Properties/Resources.Designer.cs
generated
Normal file
71
Tasks/TasksInWPF/TasksInWPF/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TasksInWPF.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TasksInWPF.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Tasks/TasksInWPF/TasksInWPF/Properties/Resources.resx
Normal file
117
Tasks/TasksInWPF/TasksInWPF/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
Tasks/TasksInWPF/TasksInWPF/Properties/Settings.Designer.cs
generated
Normal file
30
Tasks/TasksInWPF/TasksInWPF/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TasksInWPF.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Tasks/TasksInWPF/TasksInWPF/Properties/Settings.settings
Normal file
7
Tasks/TasksInWPF/TasksInWPF/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
97
Tasks/TasksInWPF/TasksInWPF/TasksInWPF.csproj
Normal file
97
Tasks/TasksInWPF/TasksInWPF/TasksInWPF.csproj
Normal file
@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{A88A9774-8313-4863-9C8C-3D1121FC952C}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>TasksInWPF</RootNamespace>
|
||||
<AssemblyName>TasksInWPF</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user