Files
Angel6/C# Beginners/TTT/MainWindow.xaml.cs
2017-05-29 21:01:07 +01:00

151 lines
4.5 KiB
C#

using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace WpfApplication1
{
public enum MarkType
{
Free,
Nought,
Cross
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private MarkType[] mResults;
private bool mPlayer1Turn;
private bool mWinner;
public MainWindow()
{
InitializeComponent();
NewGame();
}
private void NewGame()
{
mResults = new MarkType[9];
for (var i = 0; i < mResults.Length; i++)
mResults[i] = MarkType.Free;
mPlayer1Turn = true;
Container.Children.Cast<Button>().ToList().ForEach(f =>
{
f.Content = string.Empty;
f.Background = Brushes.White;
f.Foreground = Brushes.Blue;
});
mWinner = false;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (mWinner)
{
NewGame();
return;
}
var button = (Button)sender;
var row = Grid.GetRow(button);
var column = Grid.GetColumn(button);
var index = column + (row * 3);
if (mResults[index] != MarkType.Free)
return;
mResults[index] = mPlayer1Turn ? MarkType.Cross : MarkType.Nought;
button.Content = mPlayer1Turn ? "X" : "O";
if (!mPlayer1Turn)
button.Foreground = Brushes.Red;
mPlayer1Turn ^= true;
CheckForWinner();
}
private void CheckForWinner()
{
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[1] & mResults[2]) == mResults[0])
{
mWinner = true;
// Turn the winning blocks green
Button0_0.Background = Button1_0.Background = Button2_0.Background = Brushes.Green;
}
if (mResults[3] != MarkType.Free && (mResults[3] & mResults[4] & mResults[5]) == mResults[3])
{
mWinner = true;
// Turn the winning blocks green
Button0_1.Background = Button1_1.Background = Button2_1.Background = Brushes.Green;
}
if (mResults[6] != MarkType.Free && (mResults[6] & mResults[7] & mResults[8]) == mResults[6])
{
mWinner = true;
// Turn the winning blocks green
Button0_2.Background = Button1_2.Background = Button2_2.Background = Brushes.Green;
}
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[3] & mResults[6]) == mResults[0])
{
mWinner = true;
// Turn the winning blocks green
Button0_0.Background = Button0_1.Background = Button0_2.Background = Brushes.Green;
}
if (mResults[1] != MarkType.Free && (mResults[1] & mResults[4] & mResults[7]) == mResults[1])
{
mWinner = true;
// Turn the winning blocks green
Button1_0.Background = Button1_1.Background = Button1_2.Background = Brushes.Green;
}
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[5] & mResults[8]) == mResults[2])
{
mWinner = true;
// Turn the winning blocks green
Button2_0.Background = Button2_1.Background = Button2_2.Background = Brushes.Green;
}
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[4] & mResults[8]) == mResults[0])
{
mWinner = true;
// Turn the winning blocks green
Button0_0.Background = Button1_1.Background = Button2_2.Background = Brushes.Green;
}
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[4] & mResults[6]) == mResults[2])
{
mWinner = true;
// Turn the winning blocks green
Button2_0.Background = Button1_1.Background = Button0_2.Background = Brushes.Green;
}
if (!mResults.Any(f => f == MarkType.Free))
{
Container.Children.Cast<Button>().ToList().ForEach(f => f.Background = Brushes.Orange);
mWinner = true;
}
}
}
}