Spelrundebilden påbörjad , kommunikation mellan bilder fungerar
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@ -1,7 +1,9 @@
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using Common.Library;
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using GreadyPoang.DataLayer;
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using GreadyPoang.EntityLayer;
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using GreadyPoang.Services;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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namespace GreadyPoang.ViewModelLayer;
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@ -17,23 +19,54 @@ public class RoundRunningViewModel : ViewModelBase
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IRepository<GameRound> roundsRepo,
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IRepository<GamePoint> pointsRepo,
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IMethodSharingService<Participant> sharingService,
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ICombinedRepository combined
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ICombinedRepository combined,
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IObjectMessageService objectMessage
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) : base()
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{
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_roundsRepo = roundsRepo;
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_pointsRepo = pointsRepo;
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_sharingService = sharingService;
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_combined = combined;
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_objectMessage = objectMessage;
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_roundElements = new ObservableCollection<RoundBuilderElement>();
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}
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private readonly IRepository<GameRound>? _roundsRepo;
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private readonly IRepository<GamePoint> _pointsRepo;
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private readonly IMethodSharingService<Participant> _sharingService;
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private readonly ICombinedRepository _combined;
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private readonly IObjectMessageService _objectMessage;
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private ObservableCollection<RoundBuilderElement> _roundElements;
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private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
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private ObservableCollection<Participant> _ParticipantList = new();
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private ObservableCollection<RoundBuilderElement> _roundElements;
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public ObservableCollection<RoundBuilderElement> RoundElements
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{
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get { return _roundElements; }
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set
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{
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_roundElements = value;
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RaisePropertyChanged(nameof(RoundElements));
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}
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}
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public ObservableCollection<RoundBuilderElement> Get()
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{
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if (_objectMessage.CurrentGroup != null)
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{
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Debug.WriteLine($"Chosen round: {_objectMessage.CurrentGroup.GameRoundId}");
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if (RoundElements.Count > 0)
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{
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RoundElements.Clear();
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}
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foreach (var item in _objectMessage.CurrentGroup.Elements)
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{
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_roundElements.Add(item);
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}
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}
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return RoundElements;
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}
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}
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