Checkar in innan funktionen är klar
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@ -42,7 +42,7 @@ public partial class RoundRunningViewModel : ObservableObject
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RoundElements = new ObservableCollection<RoundBuilderElement>();
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BuilderObject = new();
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_popupEvent.InfoPopupCloseRequested += infoPopupViewModel_ClosePopupRequested;
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PopupVisad = false;
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//PopupVisad = false;
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OnLoadedCommand = new AsyncRelayCommand(OnLoadedAsync, () => true);
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}
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@ -67,7 +67,7 @@ public partial class RoundRunningViewModel : ObservableObject
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private string _activePopupId;
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public bool PopupVisad { get; set; }
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//public bool PopupVisad { get; set; }
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private async Task OnLoadedAsync()
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{
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@ -182,24 +182,24 @@ public partial class RoundRunningViewModel : ObservableObject
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private void Show_a_Popup(string ppName, string ppTitle, string ppMessage)
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{
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if (!PopupVisad)
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//if (!PopupVisad)
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//{
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var queryAttributes = new Dictionary<string, object>
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{
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var queryAttributes = new Dictionary<string, object>
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{
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[nameof(InfoPopupViewModel.Title)] = ppTitle,
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[nameof(InfoPopupViewModel.Message)] = ppMessage,
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[nameof(InfoPopupViewModel.Name)] = ppName,
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[nameof(InfoPopupViewModel.Title)] = ppTitle,
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[nameof(InfoPopupViewModel.Message)] = ppMessage,
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[nameof(InfoPopupViewModel.Name)] = ppName,
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};
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};
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_popupService.ShowPopup<InfoPopupViewModel>(
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Shell.Current,
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options: PopupOptions.Empty,
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shellParameters: queryAttributes);
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_popupService.ShowPopup<InfoPopupViewModel>(
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Shell.Current,
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options: PopupOptions.Empty,
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shellParameters: queryAttributes);
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_activePopupId = LatestPopup.valueGuid;
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_activePopupId = LatestPopup.valueGuid;
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}
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//}
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}
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private async void infoPopupViewModel_ClosePopupRequested(object? sender, PopupCloseEventArgs e)
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@ -208,7 +208,7 @@ public partial class RoundRunningViewModel : ObservableObject
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{
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return;
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}
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PopupVisad = true;
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//PopupVisad = true;
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await _popupService.ClosePopupAsync(Shell.Current);
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}
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@ -229,10 +229,12 @@ public partial class RoundRunningViewModel : ObservableObject
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{
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PlayerColumn player = new PlayerColumn();
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var regMax = elements.Max(e => e.GameRoundRegNr);
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var existingWinning = elements.FirstOrDefault(e => e.Status == GamePointStatus.Winning);
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foreach (var element in elements)
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{
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player = PlayerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId);
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player = PlayerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId)!;
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if (player == null)
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{
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player = new PlayerColumn
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@ -250,23 +252,7 @@ public partial class RoundRunningViewModel : ObservableObject
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player.PlayerPoints += element.GameRegPoints;
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if (player.PlayerPoints > 10000)
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{
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var winner = RoundElements.FirstOrDefault(e => e.ParticipantId == player.PlayerId);
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var oldStatus = winner.Status;
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winner.Status = GamePointStatus.Winning;
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if (playerPointsOld < 10000 && oldStatus != winner.Status)
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{
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Show_a_Popup(
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player.PlayerName,
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"Se upp för denne spelare !",
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$"Du har nått en poängnivå över 10000 ({player.PlayerPoints})\r" +
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$"Alla övriga får nu en chans att överträffa\r" +
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$"om någon kommer till samma poäng som\r" +
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$"{player.PlayerName}\r" +
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$"får hen försvara sig med nytt kast\r" +
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$"Om kastet inte blir godkänt (ger poäng)\r" +
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$"Vinner den upphinnande spelaren"
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);
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}
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HandlePlayerReachedWinningThreshold(player, regMax, element, playerPointsOld, existingWinning);
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}
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}
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@ -299,6 +285,47 @@ public partial class RoundRunningViewModel : ObservableObject
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}
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}
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private void HandlePlayerReachedWinningThreshold(
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PlayerColumn player,
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int regMax,
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RoundBuilderElement element,
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int playerPointsOld,
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RoundBuilderElement existingWinning
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)
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{
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var nextPlayer = RoundElements[AfterNext()].ParticipantName;
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Debug.WriteLine($"Spelare {nextPlayer} samma som {player.PlayerName} ???.");
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// Om det redan finns en vinnare, sätt dennes status tillbaka till InProgress, kanske
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var winner = RoundElements.FirstOrDefault(e => e.ParticipantId == player.PlayerId);
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var oldStatus = winner.Status;
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winner.Status = GamePointStatus.Winning;
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if (playerPointsOld < 10000 && oldStatus != winner.Status && regMax == element.GameRoundRegNr)
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{
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//PopupVisad = false;
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Show_a_Popup(
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player.PlayerName,
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"Se upp för denne spelare !",
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$"Du har nått en poängnivå över 10000 ({player.PlayerPoints})\r" +
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$"Alla övriga får nu en chans att överträffa\r" +
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$"om någon kommer till samma poäng som\r" +
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$"{player.PlayerName}\r" +
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$"får hen försvara sig med nytt kast\r" +
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$"Om kastet inte blir godkänt (ger poäng)\r" +
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$"Vinner den upphinnande spelaren"
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);
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}
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}
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private int AfterNext()
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{
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var comingUp = nextPlayerElement();
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if (RoundElements.Count - 1 == comingUp)
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{
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return 0;
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}
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return comingUp;
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}
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public void BuildScore(IEnumerable<PlayerColumn> columns)
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{
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