Nu är det ordning på funktionaliteten när det gäller att hantera spelare nya spelronder och den poänghistorik som lagras
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29
GreadyPoang.Common/Base/BehaviorBase.cs
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29
GreadyPoang.Common/Base/BehaviorBase.cs
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namespace GreadyPoang.Common;
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public class BehaviorBase<T> : Behavior<T> where T : BindableObject
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{
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public T AssociatedObject { get; private set; }
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protected override void OnAttachedTo(T bindable)
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{
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base.OnAttachedTo(bindable);
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AssociatedObject = bindable;
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if (bindable.BindingContext != null)
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BindingContext = bindable.BindingContext;
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bindable.BindingContextChanged += OnBindingContextChanged;
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}
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protected override void OnDetachingFrom(T bindable)
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{
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base.OnDetachingFrom(bindable);
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bindable.BindingContextChanged -= OnBindingContextChanged;
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AssociatedObject = null;
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}
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void OnBindingContextChanged(object sender, EventArgs e)
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{
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BindingContext = AssociatedObject.BindingContext;
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}
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}
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14
GreadyPoang.Common/GreadyPoang.Common.csproj
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14
GreadyPoang.Common/GreadyPoang.Common.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Maui.Controls" Version="9.0.100" />
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</ItemGroup>
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</Project>
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38
GreadyPoang.Common/Specifics/DigitsOnlyBehavior.cs
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38
GreadyPoang.Common/Specifics/DigitsOnlyBehavior.cs
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using System.Text.RegularExpressions;
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namespace GreadyPoang.Common;
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public class DigitsOnlyBehavior : Behavior<Entry>
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{
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protected override void OnAttachedTo(Entry entry)
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{
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entry.TextChanged += OnTextChanged;
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base.OnAttachedTo(entry);
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}
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protected override void OnDetachingFrom(Entry entry)
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{
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entry.TextChanged -= OnTextChanged;
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base.OnDetachingFrom(entry);
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}
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private void OnTextChanged(object sender, TextChangedEventArgs e)
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{
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var entry = sender as Entry;
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if (entry == null) return;
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// Tillåt endast siffror (0–9)
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if (!Regex.IsMatch(e.NewTextValue, @"^\d*$"))
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{
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entry.Text = e.OldTextValue; // Återställ till tidigare giltigt värde
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}
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/*
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* Vill du tillåta decimaler? Ändra regex till @"^\d*\.?\d*$"
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Vill du tillåta negativa tal? Använd @"^-?\d*$"
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Vill du visa en varning när användaren skriver fel?
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Lägg till en BindableProperty för IsValid och bind den till UI.
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*
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*/
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}
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}
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50
GreadyPoang.Common/Specifics/EventToCommandBehavior.cs
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50
GreadyPoang.Common/Specifics/EventToCommandBehavior.cs
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using System.Reflection;
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using System.Windows.Input;
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namespace GreadyPoang.Common;
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public class EventToCommandBehavior : BehaviorBase<VisualElement>
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{
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public string EventName { get; set; }
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public static readonly BindableProperty CommandProperty =
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BindableProperty.Create(nameof(Command), typeof(ICommand), typeof(EventToCommandBehavior));
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public ICommand Command
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{
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get => (ICommand)GetValue(CommandProperty);
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set => SetValue(CommandProperty, value);
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}
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private EventInfo eventInfo;
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private Delegate eventHandler;
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protected override void OnAttachedTo(VisualElement bindable)
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{
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base.OnAttachedTo(bindable);
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if (bindable == null || string.IsNullOrEmpty(EventName))
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return;
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eventInfo = bindable.GetType().GetRuntimeEvent(EventName);
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if (eventInfo == null)
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throw new ArgumentException($"Event '{EventName}' not found on type '{bindable.GetType().Name}'");
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MethodInfo methodInfo = typeof(EventToCommandBehavior).GetTypeInfo().GetDeclaredMethod(nameof(OnEvent));
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eventHandler = methodInfo.CreateDelegate(eventInfo.EventHandlerType, this);
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eventInfo.AddEventHandler(bindable, eventHandler);
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}
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protected override void OnDetachingFrom(VisualElement bindable)
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{
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base.OnDetachingFrom(bindable);
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if (eventInfo != null && eventHandler != null)
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eventInfo.RemoveEventHandler(bindable, eventHandler);
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}
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private void OnEvent(object sender, object eventArgs)
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{
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if (Command?.CanExecute(eventArgs) == true)
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Command.Execute(eventArgs);
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}
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}
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