Nu fungerar splash, men måste se vidare på övrig sidhantering

This commit is contained in:
2025-10-04 07:37:52 +02:00
parent f1077febc4
commit cbf018a890
11 changed files with 149 additions and 33 deletions

View File

@ -1,10 +1,10 @@
using Common.Library;
using GreadyPoang.Core;
using GreadyPoang.DataLayer;
using GreadyPoang.EntityLayer;
using GreadyPoang.Services;
using System.Collections.ObjectModel;
using System.Diagnostics;
using GreadyPoang.Core;
namespace GreadyPoang.ViewModelLayer;
@ -24,7 +24,8 @@ public class RoundRunningViewModel : ViewModelBase
IMethodSharingService<Participant> sharingService,
ICombinedRepository combined,
IObjectMessageService objectMessage,
IOverlayService overlay
IOverlayService overlay,
ISplashService splashService
) : base()
{
_roundsRepo = roundsRepo;
@ -33,16 +34,22 @@ public class RoundRunningViewModel : ViewModelBase
_combined = combined;
_objectMessage = objectMessage;
_overlay = overlay;
_splashService = splashService;
_roundElements = new ObservableCollection<RoundBuilderElement>();
_builderObject = new();
_SplashShowing = false;
}
private bool _SplashShowing;
private readonly IRepository<GameRound>? _roundsRepo;
private readonly IRepository<GamePoint> _pointsRepo;
private readonly IMethodSharingService<Participant> _sharingService;
private readonly ICombinedRepository _combined;
private readonly IObjectMessageService _objectMessage;
private readonly IOverlayService _overlay;
private readonly ISplashService _splashService;
private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
private ObservableCollection<Participant> _ParticipantList = new();
private ObservableCollection<RoundBuilderElement> _roundElements;
@ -89,7 +96,7 @@ public class RoundRunningViewModel : ViewModelBase
public ObservableCollection<RoundBuilderElement> Get()
{
_overlay.ShowSplash("Laddar...", 3000);
//_overlay.ShowSplash("Laddar...", 30);
if (_objectMessage.CurrentGroup != null)
{
@ -251,6 +258,22 @@ public class RoundRunningViewModel : ViewModelBase
}
}
public async void ToggleSplash()
{
if (!_SplashShowing)
{
//_overlay.ShowSplash("Clcicked!", 5000);
await _splashService.ShowSplash("Clicked", 0);
_SplashShowing = true;
}
else
{
await _splashService.HideAsync();
_SplashShowing = false;
}
}
}