Stor ombearbetning som skall ge splash möjligheter
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@ -4,6 +4,7 @@ using GreadyPoang.EntityLayer;
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using GreadyPoang.Services;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using GreadyPoang.Core;
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namespace GreadyPoang.ViewModelLayer;
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@ -22,7 +23,8 @@ public class RoundRunningViewModel : ViewModelBase
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IRepository<GamePoint> pointsRepo,
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IMethodSharingService<Participant> sharingService,
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ICombinedRepository combined,
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IObjectMessageService objectMessage
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IObjectMessageService objectMessage,
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IOverlayService overlay
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) : base()
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{
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_roundsRepo = roundsRepo;
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@ -30,6 +32,7 @@ public class RoundRunningViewModel : ViewModelBase
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_sharingService = sharingService;
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_combined = combined;
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_objectMessage = objectMessage;
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_overlay = overlay;
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_roundElements = new ObservableCollection<RoundBuilderElement>();
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_builderObject = new();
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}
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@ -39,7 +42,7 @@ public class RoundRunningViewModel : ViewModelBase
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private readonly IMethodSharingService<Participant> _sharingService;
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private readonly ICombinedRepository _combined;
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private readonly IObjectMessageService _objectMessage;
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private readonly IOverlayService _overlay;
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private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
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private ObservableCollection<Participant> _ParticipantList = new();
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private ObservableCollection<RoundBuilderElement> _roundElements;
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@ -86,6 +89,7 @@ public class RoundRunningViewModel : ViewModelBase
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public ObservableCollection<RoundBuilderElement> Get()
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{
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_overlay.ShowSplash("Laddar...", 3000);
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if (_objectMessage.CurrentGroup != null)
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{
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