namespace GreadyPoang.EntityLayer; public class RoundBuilderGroup { public RoundBuilderGroup() { _gameRoundId = 0; _gameRoundStartDate = DateTime.MinValue; _status = GamePointStatus.New; _elements = new List(); } private int _gameRoundId; private DateTime _gameRoundStartDate; private GamePointStatus _status; private List _elements; public int GameRoundId { get { return _gameRoundId; } set { _gameRoundId = value; // No need to raise property changed for this example } } public DateTime GameRoundStartDate { get { return _gameRoundStartDate; } set { _gameRoundStartDate = value; // No need to raise property changed for this example } } public GamePointStatus Status { get { return _status; } set { _status = value; // No need to raise property changed for this example } } public List Elements { get { return _elements; } set { _elements = value; // No need to raise property changed for this example } } }