using Common.Library; namespace GreadyPoang.EntityLayer; public class PlayerColumn : EntityBase { public PlayerColumn() { _playerName = string.Empty; _values = new List(); } private string _playerName; private List _values; public string PlayerName { get { return _playerName; } set { _playerName = value; RaisePropertyChanged(nameof(PlayerName)); } } public List Values { get { return _values; } set { _values = value; RaisePropertyChanged(nameof(Values)); } } }