using Common.Library; using SQLite; namespace GreadyPoang.EntityLayer; [Table("GamePoint")] public class GamePoint : EntityBase { public GamePoint() { _gamePointId = 0; _participantId = 0; _gameRoundId = 0; _gameDate = DateTime.Now; _gameRoundRegNr = 0; _gameRegPoints = 0; _pointStatus = GamePointStatus.New; } private int _gamePointId; private int _participantId; private int _gameRoundId; private DateTime _gameDate; private int _gameRoundRegNr; private int _gameRegPoints; private GamePointStatus _pointStatus; [PrimaryKey] [AutoIncrement] [Column("GamePointId")] public int GamePointId { get { return _gamePointId; } set { _gamePointId = value; RaisePropertyChanged(nameof(GamePointId)); } } [Column("ParticipantId")] public int ParticipantId { get { return _participantId; } set { _participantId = value; RaisePropertyChanged(nameof(ParticipantId)); } } [Column("GameRoundId")] public int GameRoundId { get { return _gameRoundId; } set { _gameRoundId = value; RaisePropertyChanged(nameof(GameRoundId)); } } [Column("GameDate")] public DateTime GameDate { get { return _gameDate; } set { _gameDate = value; RaisePropertyChanged(nameof(GameDate)); } } [Column("GameRoundRegNr")] public int GameRoundRegNr { get { return _gameRoundRegNr; } set { _gameRoundRegNr = value; RaisePropertyChanged(nameof(GameRoundRegNr)); } } [Column("GameRegPoints")] public int GameRegPoints { get { return _gameRegPoints; } set { _gameRegPoints = value; RaisePropertyChanged(nameof(GameRegPoints)); } } [Column("PointStatus")] public GamePointStatus PointStatus { get { return _pointStatus; } set { _pointStatus = value; RaisePropertyChanged(nameof(PointStatus)); } } }