using Common.Library; using SQLite; namespace GreadyPoang.EntityLayer; [Table("GameRound")] public class GameRound : EntityBase { public GameRound() { _gameRoundId = 0; _gameRoundStartDate = DateTime.Now; _gameStatus = GamePointStatus.New; _gameRoundFinished = null; } private int _gameRoundId; private DateTime _gameRoundStartDate; private GamePointStatus _gameStatus; private DateTime? _gameRoundFinished; [Column("GameRoundFinished")] public DateTime? GameRoundFinished { get { return _gameRoundFinished; } set { _gameRoundFinished = value; RaisePropertyChanged(nameof(GameRoundFinished)); } } [Column("GameRoundStartDate")] public DateTime GameRoundStartDate { get { return _gameRoundStartDate; } set { _gameRoundStartDate = value; RaisePropertyChanged(nameof(GameRoundStartDate)); } } [Column("GameStatus")] public GamePointStatus GameStatus { get { return _gameStatus; } set { _gameStatus = value; RaisePropertyChanged(nameof(GameStatus)); } } [PrimaryKey] [AutoIncrement] [Column("GameRoundId")] public int GameRoundId { get { return _gameRoundId; } set { _gameRoundId = value; RaisePropertyChanged(nameof(GameRoundId)); } } public string GameRoundStartDateString { get { return _gameRoundStartDate.ToString("yyyy-MM-dd"); } } }