using Common.Library; namespace GreadyPoang.EntityLayer; public class RoundBuilderElement : EntityBase { public int ParticipantId { get; set; } public string ParticipantName { get; set; } = string.Empty; public int GameRoundRegNr { get; set; } public int GameRegPoints { get; set; } public int GameRoundPoints { get; set; } public GamePointStatus Status { get; set; } public DateTime GameRoundStartDate { get; set; } public int GameRoundId { get; set; } }