Files

57 lines
1.4 KiB
C#

using Common.Library;
namespace GreadyPoang.EntityLayer;
public class RoundBuilderGroup : EntityBase
{
public RoundBuilderGroup()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.MinValue;
_status = GamePointStatus.New;
_elements = new List<RoundBuilderElement>();
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private GamePointStatus _status;
private List<RoundBuilderElement> _elements;
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
// No need to raise property changed for this example
}
}
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
// No need to raise property changed for this example
}
}
public GamePointStatus Status
{
get { return _status; }
set
{
_status = value;
// No need to raise property changed for this example
}
}
public List<RoundBuilderElement> Elements
{
get { return _elements; }
set
{
_elements = value;
RaisePropertyChanged(nameof(Elements));
// No need to raise property changed for this example
}
}
}