Files
GreadyPoang/GreadyPoang.EntityLayer/HelperEntities/PlayerColumn.cs

56 lines
1.0 KiB
C#

using Common.Library;
namespace GreadyPoang.EntityLayer;
public class PlayerColumn : EntityBase
{
public PlayerColumn()
{
_playerName = string.Empty;
_values = new List<string>();
}
private int _playerId;
private string _playerName;
private List<string> _values;
public string PlayerName
{
get { return _playerName; }
set
{
_playerName = value;
RaisePropertyChanged(nameof(PlayerName));
}
}
public List<string> Values
{
get { return _values; }
set
{
_values = value;
RaisePropertyChanged(nameof(Values));
}
}
public int PlayerId
{
get { return _playerId; }
set
{
_playerId = value;
RaisePropertyChanged(nameof(PlayerId));
}
}
private int _playerPoints;
public int PlayerPoints
{
get { return _playerPoints; }
set { _playerPoints = value; }
}
}