54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
namespace GreadyPoang.EntityLayer;
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public class RoundBuilderGroup
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{
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public RoundBuilderGroup()
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{
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_gameRoundId = 0;
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_gameRoundStartDate = DateTime.MinValue;
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_status = GamePointStatus.New;
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_elements = new List<RoundBuilderElement>();
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}
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private int _gameRoundId;
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private DateTime _gameRoundStartDate;
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private GamePointStatus _status;
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private List<RoundBuilderElement> _elements;
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public int GameRoundId
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{
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get { return _gameRoundId; }
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set
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{
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_gameRoundId = value;
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// No need to raise property changed for this example
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}
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}
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public DateTime GameRoundStartDate
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{
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get { return _gameRoundStartDate; }
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set
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{
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_gameRoundStartDate = value;
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// No need to raise property changed for this example
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}
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}
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public GamePointStatus Status
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{
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get { return _status; }
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set
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{
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_status = value;
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// No need to raise property changed for this example
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}
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}
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public List<RoundBuilderElement> Elements
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{
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get { return _elements; }
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set
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{
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_elements = value;
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// No need to raise property changed for this example
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}
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}
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}
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