68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using Common.Library;
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using GreadyPoang.DataLayer.Database;
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using GreadyPoang.EntityLayer;
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using Microsoft.EntityFrameworkCore;
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namespace GreadyPoang.DataLayer;
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public class GamePointRepository : IRepository<GamePoint>
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{
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private readonly DataContext _dataContext;
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public GamePointRepository(DataContext dataContext)
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{
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_dataContext = dataContext;
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}
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public async Task<IEnumerable<GamePoint>> Get()
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{
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return await _dataContext.GamePoints.ToListAsync();
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}
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public async Task<GamePoint?> Get(int id)
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{
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return await _dataContext.GamePoints.FindAsync(id);
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}
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public async Task<bool> Save(GamePoint entity)
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{
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var res = false;
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if ((entity.GameRoundRegNr == 0)
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|| (entity.GameRegPoints == 0))
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{
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return res; // Validation failed
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}
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if (entity.GamePointId == 0)
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{
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_dataContext.GamePoints.Add(entity);
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await _dataContext.SaveChangesAsync();
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res = true;
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}
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else
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{
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_dataContext.GamePoints.Update(entity);
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await _dataContext.SaveChangesAsync();
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res = true;
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}
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return res;
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}
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public bool Delete(GamePoint entity)
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{
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var res = false;
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try
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{
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_dataContext.GamePoints.Remove(entity);
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_dataContext.SaveChanges();
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res = true;
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine($"Error deleting participant: {ex.Message}");
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res = false;
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}
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return res;
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}
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}
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