Files
GreadyPoang/GreadyPoang.EntityLayer/EntityClasses/GameRound.cs

60 lines
1.2 KiB
C#

using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("GameRound")]
public class GameRound : EntityBase
{
public GameRound()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.Now;
_gameRoundFinished = null;
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private DateTime? _gameRoundFinished;
[Column("GameRoundFinished")]
public DateTime? GameRoundFinished
{
get { return _gameRoundFinished; }
set
{
_gameRoundFinished = value;
RaisePropertyChanged(nameof(GameRoundFinished));
}
}
[Column("GameRoundStartDate")]
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
RaisePropertyChanged(nameof(GameRoundStartDate));
}
}
[PrimaryKey]
[AutoIncrement]
[Column("GameRoundId")]
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
}