Files
GreadyPoang/GreadyPoang.EntityLayer/HelperEntities/RoundBuilderGroup.cs

58 lines
1.4 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
namespace GreadyPoang.EntityLayer;
public partial class RoundBuilderGroup : ObservableObject
{
public RoundBuilderGroup()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.MinValue;
_status = GamePointStatus.New;
Elements = new List<RoundBuilderElement>();
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private GamePointStatus _status;
[ObservableProperty]
private List<RoundBuilderElement> elements;
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
// No need to raise property changed for this example
}
}
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
// No need to raise property changed for this example
}
}
public GamePointStatus Status
{
get { return _status; }
set
{
_status = value;
// No need to raise property changed for this example
}
}
//public List<RoundBuilderElement> Elements
//{
// get { return _elements; }
// set
// {
// _elements = value;
// OnPropertyChanged(nameof(Elements));
// // No need to raise property changed for this example
// }
//}
}