299 lines
9.0 KiB
C#
299 lines
9.0 KiB
C#
using Common.Library;
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using GreadyPoang.Core;
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using GreadyPoang.DataLayer;
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using GreadyPoang.EntityLayer;
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using GreadyPoang.Services;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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namespace GreadyPoang.ViewModelLayer;
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public class RoundRunningViewModel : ViewModelBase
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{
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public event EventHandler RebuildRequested;
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public RoundRunningViewModel() : base()
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{
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}
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public RoundRunningViewModel(
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IRepository<GameRound> roundsRepo,
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IRepository<GamePoint> pointsRepo,
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IMethodSharingService<Participant> sharingService,
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ICombinedRepository combined,
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IObjectMessageService objectMessage,
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ISplashService splashService,
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AppShellViewModel appShell
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) : base()
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{
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_roundsRepo = roundsRepo;
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_pointsRepo = pointsRepo;
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_sharingService = sharingService;
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_combined = combined;
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_objectMessage = objectMessage;
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_splashService = splashService;
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_appShell = appShell;
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_roundElements = new ObservableCollection<RoundBuilderElement>();
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_builderObject = new();
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_SplashShowing = false;
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}
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private bool _SplashShowing;
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private readonly IRepository<GameRound>? _roundsRepo;
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private readonly IRepository<GamePoint> _pointsRepo;
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private readonly IMethodSharingService<Participant> _sharingService;
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private readonly ICombinedRepository _combined;
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private readonly IObjectMessageService _objectMessage;
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private readonly ISplashService _splashService;
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private readonly AppShellViewModel _appShell;
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private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
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private ObservableCollection<Participant> _ParticipantList = new();
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private ObservableCollection<RoundBuilderElement> _roundElements;
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private Collection<PlayerColumn> _playerColumns;
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private RoundBuilderElement _builderObject;
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public void TriggerRebuild()
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{
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// Trigga eventet
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RebuildRequested?.Invoke(this, EventArgs.Empty);
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}
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public ObservableCollection<RoundBuilderElement> RoundElements
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{
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get { return _roundElements; }
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set
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{
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_roundElements = value;
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RaisePropertyChanged(nameof(RoundElements));
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}
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}
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public Collection<PlayerColumn> PlayerColumns
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{
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get { return _playerColumns; }
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set
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{
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_playerColumns = value;
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RaisePropertyChanged(nameof(PlayerColumns));
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}
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}
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public RoundBuilderElement BuilderObject
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{
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get { return _builderObject; }
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set
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{
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_builderObject = value;
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RaisePropertyChanged(nameof(BuilderObject));
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}
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}
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private bool _gobackVisible = true;
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public bool GobackVisible
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{
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get { return _gobackVisible; }
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set
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{
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_gobackVisible = value;
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RaisePropertyChanged(nameof(GobackVisible));
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}
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}
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public ObservableCollection<RoundBuilderElement> Get()
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{
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//_overlay.ShowSplash("Laddar...", 30);
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if (_objectMessage.CurrentGroup != null)
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{
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GobackVisible = _objectMessage.Delivered;
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_objectMessage.Delivered = false;
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//CurrentGroup är satt från RoundStarting ViewModel
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Debug.WriteLine($"Chosen round: {_objectMessage.CurrentGroup.GameRoundId}");
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if (RoundElements.Count > 0)
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{
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RoundElements.Clear();
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}
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foreach (var item in _objectMessage.CurrentGroup.Elements)
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{
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_roundElements.Add(item);
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}
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// Räkna ut vem som är nästa spelare
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var nxt = nextPlayerElement();
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// Aktuell spelare sätts som BuilderObject
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BuilderObject.ParticipantName = _objectMessage.CurrentGroup.Elements[nxt].ParticipantName;
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BuilderObject.GameRoundId = _objectMessage.CurrentGroup.GameRoundId;
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BuilderObject.ParticipantId = _objectMessage.CurrentGroup.Elements[nxt].ParticipantId;
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BuilderObject.Status = _objectMessage.CurrentGroup.Status;
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// Alla poängposter från samtliga spelare i rundan samlas ihop och fördelas per deltagare
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var localElements = _combined.roundBuilderElementsTotalById(_objectMessage.CurrentGroup.GameRoundId);
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FillupResultTable(localElements);
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TriggerRebuild();
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}
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return RoundElements;
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}
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public void StoreAndHandlePoints()
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{
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var game = _roundsRepo.Get(BuilderObject.GameRoundId).GetAwaiter().GetResult();
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var regNr = RoundElements.Count > 0 ? RoundElements.Max(e => e.GameRoundRegNr) + 1 : 1;
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if (game.GameStatus == GamePointStatus.New)
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{
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game.GameStatus = GamePointStatus.InProgress;
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regNr = regNr == 0 ? 1 : regNr;
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_roundsRepo.Save(game);
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}
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BuilderObject.Status = game.GameStatus;
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var points = BuilderObject.GameRegPoints;
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var newPoint = new GamePoint
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{
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ParticipantId = BuilderObject.ParticipantId,
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GameRoundId = BuilderObject.GameRoundId,
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GameDate = DateTime.Now,
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GameRoundRegNr = regNr,
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GameRegPoints = points
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};
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var pointId = _pointsRepo?.Save(newPoint).GetAwaiter().GetResult();
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// Uppdatera listan med element
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var tmpElements = _combined.roundBuilderElementsDbById(BuilderObject.GameRoundId);
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RoundElements.Clear();
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foreach (var item in tmpElements)
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{
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item.Status = GamePointStatus.InProgress;
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RoundElements.Add(item);
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}
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// Uppdatera spelaren som skall spela nästa
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var nxt = nextPlayerElement();
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BuilderObject.GameRegPoints = 0;
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BuilderObject.ParticipantName = RoundElements[nxt].ParticipantName;
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BuilderObject.ParticipantId = RoundElements[nxt].ParticipantId;
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BuilderObject.GameRoundId = RoundElements[0].GameRoundId;
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var localElements = _combined.roundBuilderElementsTotalById(BuilderObject.GameRoundId);
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FillupResultTable(localElements);
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foreach (var col in _playerColumns)
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{
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RoundElements.FirstOrDefault(e => e.ParticipantId == col.PlayerId).GameRegPoints = col.PlayerPoints;
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}
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TriggerRebuild();
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}
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private int nextPlayerElement()
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{
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for (int i = 0; i < RoundElements.Count; i++)
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{
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if (RoundElements[i].GameRoundRegNr == -1 ||
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(i > 0 && (RoundElements[i - 1].GameRoundRegNr > RoundElements[i].GameRoundRegNr)) ||
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(i == 0 && RoundElements[i].GameRoundRegNr < RoundElements[RoundElements.Count - 1].GameRoundRegNr))
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return i;
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}
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return -1;
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}
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private void FillupResultTable(IEnumerable<RoundBuilderElement> elements)
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{
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if (_playerColumns != null)
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{
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_playerColumns.Clear();
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}
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else
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{
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_playerColumns = new Collection<PlayerColumn>();
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}
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// if (elements.Any(g => g.GameRegPoints > 0))
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if (BuilderObject.Status == GamePointStatus.InProgress)
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{
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PlayerColumn player = new PlayerColumn();
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foreach (var element in elements)
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{
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player = _playerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId);
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if (player == null)
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{
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player = new PlayerColumn
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{
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PlayerName = element.ParticipantName,
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PlayerId = element.ParticipantId,
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PlayerPoints = 0
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};
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}
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if (element.GameRegPoints > 0)
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{
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player.Values.Add(element.GameRegPoints.ToString());
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player.PlayerPoints += element.GameRegPoints;
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}
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//oldPart = element.ParticipantId;
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if (!_playerColumns.Contains(player))
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{
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_playerColumns.Add(player);
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}
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}
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}
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else
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{
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Random slumper = new Random();
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foreach (var element in elements)
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{
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var player = new PlayerColumn
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{
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PlayerName = element.ParticipantName
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};
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for (int i = 0; i < slumper.Next(6); i++)
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{
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player.Values.Add(slumper.Next(1, 10).ToString());
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}
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_playerColumns.Add(player);
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}
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}
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}
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public async void ToggleSplash()
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{
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if (!_SplashShowing)
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{
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//_overlay.ShowSplash("Clcicked!", 5000);
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await _splashService.ShowSplash("Clicked", 0);
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_SplashShowing = true;
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}
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else
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{
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await _splashService.HideAsync();
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_SplashShowing = false;
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}
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}
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public void GobackAsync()
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{
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_appShell.RoundRunningVisible = true;
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}
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}
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