56 lines
1.0 KiB
C#
56 lines
1.0 KiB
C#
using Common.Library;
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namespace GreadyPoang.EntityLayer;
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public class PlayerColumn : EntityBase
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{
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public PlayerColumn()
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{
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_playerName = string.Empty;
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_values = new List<string>();
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}
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private int _playerId;
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private string _playerName;
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private List<string> _values;
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public string PlayerName
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{
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get { return _playerName; }
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set
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{
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_playerName = value;
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RaisePropertyChanged(nameof(PlayerName));
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}
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}
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public List<string> Values
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{
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get { return _values; }
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set
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{
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_values = value;
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RaisePropertyChanged(nameof(Values));
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}
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}
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public int PlayerId
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{
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get { return _playerId; }
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set
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{
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_playerId = value;
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RaisePropertyChanged(nameof(PlayerId));
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}
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}
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private int _playerPoints;
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public int PlayerPoints
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{
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get { return _playerPoints; }
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set { _playerPoints = value; }
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}
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}
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