Files
GreadyPoang/GreadyPoang.ViewModelLayer/ViewModelClasses/RoundRunningViewModel.cs

237 lines
7.1 KiB
C#

using Common.Library;
using GreadyPoang.DataLayer;
using GreadyPoang.EntityLayer;
using GreadyPoang.Services;
using System.Collections.ObjectModel;
using System.Diagnostics;
namespace GreadyPoang.ViewModelLayer;
public class RoundRunningViewModel : ViewModelBase
{
public event EventHandler RebuildRequested;
public RoundRunningViewModel() : base()
{
}
public RoundRunningViewModel(
IRepository<GameRound> roundsRepo,
IRepository<GamePoint> pointsRepo,
IMethodSharingService<Participant> sharingService,
ICombinedRepository combined,
IObjectMessageService objectMessage
) : base()
{
_roundsRepo = roundsRepo;
_pointsRepo = pointsRepo;
_sharingService = sharingService;
_combined = combined;
_objectMessage = objectMessage;
_roundElements = new ObservableCollection<RoundBuilderElement>();
_builderObject = new();
}
private readonly IRepository<GameRound>? _roundsRepo;
private readonly IRepository<GamePoint> _pointsRepo;
private readonly IMethodSharingService<Participant> _sharingService;
private readonly ICombinedRepository _combined;
private readonly IObjectMessageService _objectMessage;
private ObservableCollection<RoundBuilderElement> _roundElements;
private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
private ObservableCollection<Participant> _ParticipantList = new();
private Collection<PlayerColumn> _playerColumns;
public void TriggerRebuild()
{
// Trigga eventet
RebuildRequested?.Invoke(this, EventArgs.Empty);
}
public ObservableCollection<RoundBuilderElement> RoundElements
{
get { return _roundElements; }
set
{
_roundElements = value;
RaisePropertyChanged(nameof(RoundElements));
}
}
public Collection<PlayerColumn> PlayerColumns
{
get { return _playerColumns; }
set
{
_playerColumns = value;
RaisePropertyChanged(nameof(PlayerColumns));
}
}
private RoundBuilderElement _builderObject;
public RoundBuilderElement BuilderObject
{
get { return _builderObject; }
set
{
_builderObject = value;
RaisePropertyChanged(nameof(BuilderObject));
}
}
public ObservableCollection<RoundBuilderElement> Get()
{
if (_objectMessage.CurrentGroup != null)
{
//CurrentGroup är satt från RoundStarting ViewModel
Debug.WriteLine($"Chosen round: {_objectMessage.CurrentGroup.GameRoundId}");
if (RoundElements.Count > 0)
{
RoundElements.Clear();
}
foreach (var item in _objectMessage.CurrentGroup.Elements)
{
_roundElements.Add(item);
}
var nxt = nextPlayerElement();
BuilderObject.ParticipantName = _objectMessage.CurrentGroup.Elements[nxt].ParticipantName;
BuilderObject.GameRoundId = _objectMessage.CurrentGroup.GameRoundId;
BuilderObject.ParticipantId = _objectMessage.CurrentGroup.Elements[nxt].ParticipantId;
var localElements = _combined.roundBuilderElementsTotalById(_objectMessage.CurrentGroup.GameRoundId);
FillupResultTable(localElements);
}
return RoundElements;
}
public void StoreAndHandlePoints()
{
var regNr = RoundElements.Count > 0 ? RoundElements.Max(e => e.GameRoundRegNr) + 1 : 1;
var points = BuilderObject.GameRegPoints;
var newPoint = new GamePoint
{
ParticipantId = BuilderObject.ParticipantId,
GameRoundId = BuilderObject.GameRoundId,
GameDate = DateTime.Now,
GameRoundRegNr = regNr,
GameRegPoints = points
};
var pointId = _pointsRepo?.Save(newPoint).GetAwaiter().GetResult();
// Uppdatera listan med element
var tmpElements = _combined.roundBuilderElementsDbById(BuilderObject.GameRoundId);
RoundElements.Clear();
foreach (var item in tmpElements)
{
RoundElements.Add(item);
}
// Uppdatera spelaren som skall spela nästa
var nxt = nextPlayerElement();
BuilderObject.GameRegPoints = 0;
BuilderObject.ParticipantName = RoundElements[nxt].ParticipantName;
BuilderObject.ParticipantId = RoundElements[nxt].ParticipantId;
BuilderObject.GameRoundId = RoundElements[0].GameRoundId;
var localElements = _combined.roundBuilderElementsTotalById(BuilderObject.GameRoundId);
FillupResultTable(localElements);
foreach (var col in _playerColumns)
{
RoundElements.FirstOrDefault(e => e.ParticipantId == col.PlayerId).GameRegPoints = col.PlayerPoints;
}
TriggerRebuild();
}
private int nextPlayerElement()
{
for (int i = 0; i < RoundElements.Count; i++)
{
if (RoundElements[i].GameRoundRegNr == -1 ||
(i > 0 && (RoundElements[i - 1].GameRoundRegNr > RoundElements[i].GameRoundRegNr)) ||
(i == 0 && RoundElements[i].GameRoundRegNr < RoundElements[RoundElements.Count - 1].GameRoundRegNr))
return i;
}
return -1;
}
private void FillupResultTable(IEnumerable<RoundBuilderElement> elements)
{
if (_playerColumns != null)
{
_playerColumns.Clear();
}
else
{
_playerColumns = new Collection<PlayerColumn>();
}
if (elements.Any(g => g.GameRegPoints > 0))
{
PlayerColumn player = new PlayerColumn();
foreach (var element in elements)
{
player = _playerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId);
if (player == null)
{
player = new PlayerColumn
{
PlayerName = element.ParticipantName,
PlayerId = element.ParticipantId,
PlayerPoints = 0
};
}
if (element.GameRegPoints > 0)
{
player.Values.Add(element.GameRegPoints.ToString());
player.PlayerPoints += element.GameRegPoints;
}
//oldPart = element.ParticipantId;
if (!_playerColumns.Contains(player))
{
_playerColumns.Add(player);
}
}
}
else
{
Random slumper = new Random();
foreach (var element in elements)
{
var player = new PlayerColumn
{
PlayerName = element.ParticipantName
};
for (int i = 0; i < slumper.Next(6); i++)
{
player.Values.Add(slumper.Next(1, 10).ToString());
}
_playerColumns.Add(player);
}
}
}
}