Add project files.
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace GreadyPoang.DataLayer.Migrations
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{
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/// <inheritdoc />
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public partial class statusfieldmove : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "PointStatus",
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table: "GamePoints");
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migrationBuilder.AddColumn<int>(
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name: "GameStatus",
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table: "GameRounds",
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type: "INTEGER",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.UpdateData(
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table: "GameRounds",
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keyColumn: "GameRoundId",
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keyValue: 1,
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column: "GameStatus",
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value: 0);
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migrationBuilder.UpdateData(
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table: "GameRounds",
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keyColumn: "GameRoundId",
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keyValue: 2,
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column: "GameStatus",
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value: 0);
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migrationBuilder.UpdateData(
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table: "GameRounds",
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keyColumn: "GameRoundId",
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keyValue: 3,
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column: "GameStatus",
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value: 0);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "GameStatus",
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table: "GameRounds");
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migrationBuilder.AddColumn<int>(
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name: "PointStatus",
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table: "GamePoints",
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type: "INTEGER",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.UpdateData(
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table: "GamePoints",
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keyColumn: "GamePointId",
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keyValue: 1,
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column: "PointStatus",
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value: 0);
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migrationBuilder.UpdateData(
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table: "GamePoints",
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keyColumn: "GamePointId",
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keyValue: 2,
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column: "PointStatus",
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value: 0);
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migrationBuilder.UpdateData(
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table: "GamePoints",
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keyColumn: "GamePointId",
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keyValue: 3,
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column: "PointStatus",
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value: 0);
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migrationBuilder.UpdateData(
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table: "GamePoints",
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keyColumn: "GamePointId",
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keyValue: 4,
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column: "PointStatus",
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value: 0);
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}
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}
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}
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