Add project files.
This commit is contained in:
@ -0,0 +1,21 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>
|
||||
net9.0-android;
|
||||
net9.0-ios;
|
||||
net9.0-maccatalyst;
|
||||
net9.0-windows10.0.19041
|
||||
</TargetFrameworks>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Common.Library\Common.Library.csproj" />
|
||||
<ProjectReference Include="..\Gready_Poang.DataLayer\Gready_Poang.DataLayer.csproj" />
|
||||
<ProjectReference Include="..\Gready_Poang.EntityLayer\Gready_Poang.EntityLayer.csproj" />
|
||||
<ProjectReference Include="..\Gready_Poang.Services\Gready_Poang.Services.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@ -0,0 +1,9 @@
|
||||
namespace GreadyPoang.Core;
|
||||
|
||||
public interface INavigationService
|
||||
{
|
||||
Task NavigateToAsync(string route);
|
||||
Task NavigateToPageAsync(Page page);
|
||||
|
||||
}
|
||||
|
||||
6
Gready_Poang.ViewModelLayer/Interfaces/IPageFactory.cs
Normal file
6
Gready_Poang.ViewModelLayer/Interfaces/IPageFactory.cs
Normal file
@ -0,0 +1,6 @@
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||||
namespace GreadyPoang.Core;
|
||||
|
||||
public interface IPageFactory
|
||||
{
|
||||
Page CreateRoundPage();
|
||||
}
|
||||
9
Gready_Poang.ViewModelLayer/Interfaces/ISplashService.cs
Normal file
9
Gready_Poang.ViewModelLayer/Interfaces/ISplashService.cs
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
namespace GreadyPoang.Core;
|
||||
|
||||
public interface ISplashService
|
||||
{
|
||||
Task ShowSplash(string text = "Välkommen!", int durationMs = 3000);
|
||||
Task HideAsync();
|
||||
|
||||
}
|
||||
@ -0,0 +1,21 @@
|
||||
using Common.Library;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class AppShellViewModel : ViewModelBase
|
||||
{
|
||||
|
||||
private bool _roundRounningVisible = true;
|
||||
|
||||
public bool RoundRunningVisible
|
||||
{
|
||||
get { return _roundRounningVisible; }
|
||||
set
|
||||
{
|
||||
_roundRounningVisible = value;
|
||||
RaisePropertyChanged(nameof(RoundRunningVisible));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -0,0 +1,30 @@
|
||||
using Common.Library;
|
||||
using GreadyPoang.Services;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class MainPageViewModel : ViewModelBase
|
||||
{
|
||||
private readonly AppShellViewModel _appShell;
|
||||
private readonly IObjectMessageService _messageService;
|
||||
|
||||
public MainPageViewModel(
|
||||
AppShellViewModel appShell,
|
||||
IObjectMessageService messageService
|
||||
) : base()
|
||||
{
|
||||
|
||||
_appShell = appShell;
|
||||
_messageService = messageService;
|
||||
|
||||
}
|
||||
|
||||
public void InitMessage()
|
||||
{
|
||||
if (_appShell.RoundRunningVisible == false)
|
||||
{
|
||||
_messageService.Delivered = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,37 @@
|
||||
using Common.Library;
|
||||
using GreadyPoang.EntityLayer;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class MethodSharingService : ViewModelBase, IMethodSharingService<Participant>
|
||||
{
|
||||
private readonly IRepository<Participant> _repository;
|
||||
|
||||
public MethodSharingService(IRepository<Participant> repository)
|
||||
{
|
||||
_repository = repository;
|
||||
}
|
||||
|
||||
|
||||
public ObservableCollection<Participant> Get()
|
||||
{
|
||||
ObservableCollection<Participant> _participantList = new();
|
||||
|
||||
if (_repository != null)
|
||||
{
|
||||
var participantsTask = _repository.Get();
|
||||
var participants = participantsTask is Task<IEnumerable<Participant>> task
|
||||
? task.GetAwaiter().GetResult()
|
||||
: (IEnumerable<Participant>)participantsTask;
|
||||
foreach (var participant in participants)
|
||||
{
|
||||
if (!_participantList.Any(p => p.ParticipantId == participant.ParticipantId))
|
||||
{
|
||||
_participantList.Add(participant);
|
||||
}
|
||||
}
|
||||
}
|
||||
return _participantList;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,109 @@
|
||||
using Common.Library;
|
||||
using GreadyPoang.EntityLayer;
|
||||
using GreadyPoang.Services;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class ParticipantViewModel : ViewModelBase
|
||||
{
|
||||
#region Constructors
|
||||
public ParticipantViewModel() : base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ParticipantViewModel(
|
||||
IRepository<Participant> repo,
|
||||
IMethodSharingService<Participant> sharingService,
|
||||
AppShellViewModel appShell,
|
||||
IObjectMessageService objectMessage) : base()
|
||||
{
|
||||
_Repository = repo;
|
||||
_sharingService = sharingService;
|
||||
_appShell = appShell;
|
||||
_objectMessage = objectMessage;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Variables
|
||||
private Participant? _ParticipantObject = new();
|
||||
private ObservableCollection<Participant> _ParticipantList = new();
|
||||
private readonly IRepository<Participant>? _Repository;
|
||||
private readonly IMethodSharingService<Participant> _sharingService;
|
||||
private readonly AppShellViewModel _appShell;
|
||||
private readonly IObjectMessageService _objectMessage;
|
||||
#endregion
|
||||
|
||||
#region public Properties
|
||||
|
||||
public Participant? ParticipantObject
|
||||
{
|
||||
get { return _ParticipantObject; }
|
||||
set
|
||||
{
|
||||
_ParticipantObject = value;
|
||||
RaisePropertyChanged(nameof(ParticipantObject));
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<Participant> ParticipantList
|
||||
{
|
||||
get { return _ParticipantList; }
|
||||
set
|
||||
{
|
||||
_ParticipantList = value;
|
||||
RaisePropertyChanged(nameof(ParticipantList));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get Method
|
||||
public ObservableCollection<Participant> Get()
|
||||
{
|
||||
if (_appShell.RoundRunningVisible == false)
|
||||
{
|
||||
_objectMessage.Delivered = true;
|
||||
}
|
||||
ParticipantList = _sharingService.Get();
|
||||
return ParticipantList;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get(id) Method
|
||||
public Participant? Get(int id)
|
||||
{
|
||||
try
|
||||
{
|
||||
ParticipantObject = _Repository?.Get(id).GetAwaiter().GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"Error in Get method: {ex.Message}");
|
||||
}
|
||||
|
||||
return ParticipantObject;
|
||||
}
|
||||
public virtual bool Save()
|
||||
{
|
||||
if (_Repository == null || ParticipantObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var tmpTask = _Repository.Save(ParticipantObject);
|
||||
int tmp = tmpTask.GetAwaiter().GetResult();
|
||||
if (tmp != -1)
|
||||
{
|
||||
ParticipantObject = new Participant();
|
||||
this.Get();
|
||||
}
|
||||
return tmp != -1;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@ -0,0 +1,309 @@
|
||||
using Common.Library;
|
||||
using GreadyPoang.Core;
|
||||
using GreadyPoang.DataLayer;
|
||||
using GreadyPoang.EntityLayer;
|
||||
using GreadyPoang.Services;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class RoundRunningViewModel : ViewModelBase
|
||||
{
|
||||
|
||||
public event EventHandler RebuildRequested;
|
||||
|
||||
public RoundRunningViewModel() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public RoundRunningViewModel(
|
||||
|
||||
IRepository<GameRound> roundsRepo,
|
||||
IRepository<GamePoint> pointsRepo,
|
||||
IMethodSharingService<Participant> sharingService,
|
||||
ICombinedRepository combined,
|
||||
IObjectMessageService objectMessage,
|
||||
ISplashService splashService,
|
||||
AppShellViewModel appShell
|
||||
) : base()
|
||||
{
|
||||
_roundsRepo = roundsRepo;
|
||||
_pointsRepo = pointsRepo;
|
||||
_sharingService = sharingService;
|
||||
_combined = combined;
|
||||
_objectMessage = objectMessage;
|
||||
_splashService = splashService;
|
||||
_appShell = appShell;
|
||||
_roundElements = new ObservableCollection<RoundBuilderElement>();
|
||||
_builderObject = new();
|
||||
_SplashShowing = false;
|
||||
|
||||
}
|
||||
|
||||
private bool _SplashShowing;
|
||||
|
||||
private readonly IRepository<GameRound>? _roundsRepo;
|
||||
private readonly IRepository<GamePoint> _pointsRepo;
|
||||
private readonly IMethodSharingService<Participant> _sharingService;
|
||||
private readonly ICombinedRepository _combined;
|
||||
private readonly IObjectMessageService _objectMessage;
|
||||
private readonly ISplashService _splashService;
|
||||
private readonly AppShellViewModel _appShell;
|
||||
private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
|
||||
private ObservableCollection<Participant> _ParticipantList = new();
|
||||
private ObservableCollection<RoundBuilderElement> _roundElements;
|
||||
private Collection<PlayerColumn> _playerColumns;
|
||||
private RoundBuilderElement _builderObject;
|
||||
|
||||
public void TriggerRebuild()
|
||||
{
|
||||
// Trigga eventet
|
||||
RebuildRequested?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
// Översta raden
|
||||
public ObservableCollection<RoundBuilderElement> RoundElements
|
||||
{
|
||||
get { return _roundElements; }
|
||||
set
|
||||
{
|
||||
_roundElements = value;
|
||||
RaisePropertyChanged(nameof(RoundElements));
|
||||
}
|
||||
}
|
||||
|
||||
// Nedersta strukturen
|
||||
public Collection<PlayerColumn> PlayerColumns
|
||||
{
|
||||
get { return _playerColumns; }
|
||||
set
|
||||
{
|
||||
_playerColumns = value;
|
||||
RaisePropertyChanged(nameof(PlayerColumns));
|
||||
}
|
||||
}
|
||||
|
||||
public RoundBuilderElement BuilderObject
|
||||
{
|
||||
get { return _builderObject; }
|
||||
set
|
||||
{
|
||||
_builderObject = value;
|
||||
RaisePropertyChanged(nameof(BuilderObject));
|
||||
}
|
||||
}
|
||||
|
||||
private bool _gobackVisible = true;
|
||||
|
||||
public bool GobackVisible
|
||||
{
|
||||
get { return _gobackVisible; }
|
||||
set
|
||||
{
|
||||
_gobackVisible = value;
|
||||
RaisePropertyChanged(nameof(GobackVisible));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public ObservableCollection<RoundBuilderElement> Get()
|
||||
{
|
||||
|
||||
//_overlay.ShowSplash("Laddar...", 30);
|
||||
|
||||
if (_objectMessage.CurrentGroup != null)
|
||||
{
|
||||
GobackVisible = _objectMessage.Delivered;
|
||||
_objectMessage.Delivered = false;
|
||||
//CurrentGroup är satt från RoundStarting ViewModel
|
||||
Debug.WriteLine($"Chosen round: {_objectMessage.CurrentGroup.GameRoundId}");
|
||||
if (RoundElements.Count > 0)
|
||||
{
|
||||
RoundElements.Clear();
|
||||
}
|
||||
foreach (var item in _objectMessage.CurrentGroup.Elements)
|
||||
{
|
||||
RoundElements.Add(item);
|
||||
}
|
||||
|
||||
// Räkna ut vem som är nästa spelare
|
||||
var nxt = nextPlayerElement();
|
||||
|
||||
// Aktuell spelare sätts som BuilderObject
|
||||
BuilderObject.ParticipantName = _objectMessage.CurrentGroup.Elements[nxt].ParticipantName;
|
||||
BuilderObject.GameRoundId = _objectMessage.CurrentGroup.GameRoundId;
|
||||
BuilderObject.ParticipantId = _objectMessage.CurrentGroup.Elements[nxt].ParticipantId;
|
||||
BuilderObject.Status = _objectMessage.CurrentGroup.Status;
|
||||
|
||||
// Alla poängposter från samtliga spelare i rundan samlas ihop och fördelas per deltagare
|
||||
var localElements = _combined.roundBuilderElementsTotalById(_objectMessage.CurrentGroup.GameRoundId);
|
||||
|
||||
FillupResultTable(localElements);
|
||||
foreach (var col in _playerColumns)
|
||||
{
|
||||
RoundElements.FirstOrDefault(e => e.ParticipantId == col.PlayerId).GameRegPoints = col.PlayerPoints;
|
||||
}
|
||||
TriggerRebuild();
|
||||
}
|
||||
return RoundElements;
|
||||
}
|
||||
|
||||
|
||||
public void StoreAndHandlePoints()
|
||||
{
|
||||
var game = _roundsRepo.Get(BuilderObject.GameRoundId).GetAwaiter().GetResult();
|
||||
var regNr = RoundElements.Count > 0 ? RoundElements.Max(e => e.GameRoundRegNr) + 1 : 1;
|
||||
|
||||
if (game.GameStatus == GamePointStatus.New)
|
||||
{
|
||||
game.GameStatus = GamePointStatus.InProgress;
|
||||
regNr = regNr == 0 ? 1 : regNr;
|
||||
_roundsRepo.Save(game);
|
||||
|
||||
}
|
||||
|
||||
BuilderObject.Status = game.GameStatus;
|
||||
var points = BuilderObject.GameRegPoints;
|
||||
var newPoint = new GamePoint
|
||||
{
|
||||
ParticipantId = BuilderObject.ParticipantId,
|
||||
GameRoundId = BuilderObject.GameRoundId,
|
||||
GameDate = DateTime.Now,
|
||||
GameRoundRegNr = regNr,
|
||||
GameRegPoints = points
|
||||
};
|
||||
var pointId = _pointsRepo?.Save(newPoint).GetAwaiter().GetResult();
|
||||
|
||||
// Uppdatera listan med element
|
||||
var tmpElements = _combined.roundBuilderElementsDbById(BuilderObject.GameRoundId);
|
||||
RoundElements.Clear();
|
||||
foreach (var item in tmpElements)
|
||||
{
|
||||
item.Status = GamePointStatus.InProgress;
|
||||
RoundElements.Add(item);
|
||||
}
|
||||
|
||||
// Uppdatera spelaren som skall spela nästa
|
||||
var nxt = nextPlayerElement();
|
||||
BuilderObject.GameRegPoints = 0;
|
||||
BuilderObject.ParticipantName = RoundElements[nxt].ParticipantName;
|
||||
BuilderObject.ParticipantId = RoundElements[nxt].ParticipantId;
|
||||
BuilderObject.GameRoundId = RoundElements[0].GameRoundId;
|
||||
|
||||
var localElements = _combined.roundBuilderElementsTotalById(BuilderObject.GameRoundId);
|
||||
FillupResultTable(localElements);
|
||||
foreach (var col in _playerColumns)
|
||||
{
|
||||
RoundElements.FirstOrDefault(e => e.ParticipantId == col.PlayerId).GameRegPoints = col.PlayerPoints;
|
||||
}
|
||||
TriggerRebuild();
|
||||
}
|
||||
|
||||
private int nextPlayerElement()
|
||||
{
|
||||
for (int i = 0; i < RoundElements.Count; i++)
|
||||
{
|
||||
if (RoundElements[i].GameRoundRegNr == -1 ||
|
||||
(i > 0 && (RoundElements[i - 1].GameRoundRegNr > RoundElements[i].GameRoundRegNr)) ||
|
||||
(i == 0 && RoundElements[i].GameRoundRegNr < RoundElements[RoundElements.Count - 1].GameRoundRegNr))
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private void FillupResultTable(IEnumerable<RoundBuilderElement> elements)
|
||||
{
|
||||
if (_playerColumns != null)
|
||||
{
|
||||
_playerColumns.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
_playerColumns = new Collection<PlayerColumn>();
|
||||
}
|
||||
|
||||
// if (elements.Any(g => g.GameRegPoints > 0))
|
||||
if (BuilderObject.Status == GamePointStatus.InProgress)
|
||||
{
|
||||
PlayerColumn player = new PlayerColumn();
|
||||
|
||||
foreach (var element in elements)
|
||||
{
|
||||
player = _playerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId);
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
player = new PlayerColumn
|
||||
{
|
||||
PlayerName = element.ParticipantName,
|
||||
PlayerId = element.ParticipantId,
|
||||
PlayerPoints = 0
|
||||
};
|
||||
}
|
||||
|
||||
if (element.GameRegPoints > 0)
|
||||
{
|
||||
player.Values.Add(element.GameRegPoints.ToString());
|
||||
player.PlayerPoints += element.GameRegPoints;
|
||||
if (player.PlayerPoints > 10000)
|
||||
{
|
||||
var winner = RoundElements.FirstOrDefault(e => e.ParticipantId == player.PlayerId);
|
||||
winner.Status = GamePointStatus.Winning;
|
||||
}
|
||||
}
|
||||
//oldPart = element.ParticipantId;
|
||||
|
||||
if (!_playerColumns.Contains(player))
|
||||
{
|
||||
_playerColumns.Add(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Random slumper = new Random();
|
||||
|
||||
foreach (var element in elements)
|
||||
{
|
||||
var player = new PlayerColumn
|
||||
{
|
||||
PlayerName = element.ParticipantName
|
||||
};
|
||||
|
||||
for (int i = 0; i < slumper.Next(6); i++)
|
||||
{
|
||||
player.Values.Add(slumper.Next(1, 10).ToString());
|
||||
}
|
||||
|
||||
_playerColumns.Add(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async void ToggleSplash()
|
||||
{
|
||||
|
||||
if (!_SplashShowing)
|
||||
{
|
||||
//_overlay.ShowSplash("Clcicked!", 5000);
|
||||
await _splashService.ShowSplash("Clicked", 0);
|
||||
_SplashShowing = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
await _splashService.HideAsync();
|
||||
_SplashShowing = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void GobackAsync()
|
||||
{
|
||||
_appShell.RoundRunningVisible = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,274 @@
|
||||
using Common.Library;
|
||||
using GreadyPoang.Core;
|
||||
using GreadyPoang.DataLayer;
|
||||
using GreadyPoang.EntityLayer;
|
||||
using GreadyPoang.Services;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class RoundStartingViewModel : ViewModelBase
|
||||
{
|
||||
#region Constructors
|
||||
public RoundStartingViewModel() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public RoundStartingViewModel(
|
||||
IRepository<GameRound> roundsRepo,
|
||||
IRepository<GamePoint> pointsRepo,
|
||||
IMethodSharingService<Participant> sharingService,
|
||||
ICombinedRepository combined,
|
||||
IObjectMessageService objectMessage,
|
||||
INavigationService nav,
|
||||
IPageFactory factory,
|
||||
ISplashService splashService,
|
||||
AppShellViewModel appShellView
|
||||
) : base()
|
||||
{
|
||||
_roundsRepo = roundsRepo;
|
||||
_pointsRepo = pointsRepo;
|
||||
_sharingService = sharingService;
|
||||
_combined = combined;
|
||||
_objectMessage = objectMessage;
|
||||
_nav = nav;
|
||||
_factory = factory;
|
||||
_splashService = splashService;
|
||||
_appShellView = appShellView;
|
||||
_roundElements = new ObservableCollection<RoundBuilderElement>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GameRound? _GameRoundObject = new();
|
||||
private ObservableCollection<RoundBuilderGroup> _GameRoundList = new();
|
||||
private ObservableCollection<Participant> _ParticipantList = new();
|
||||
private readonly IRepository<GameRound>? _roundsRepo;
|
||||
private readonly IRepository<GamePoint> _pointsRepo;
|
||||
private readonly IMethodSharingService<Participant> _sharingService;
|
||||
private readonly ICombinedRepository _combined;
|
||||
private readonly IObjectMessageService _objectMessage;
|
||||
private readonly INavigationService _nav;
|
||||
private readonly IPageFactory _factory;
|
||||
private readonly ISplashService _splashService;
|
||||
private readonly AppShellViewModel _appShellView;
|
||||
private Participant _selectedItem;
|
||||
|
||||
private ObservableCollection<RoundBuilderElement> _roundElements;
|
||||
|
||||
public ObservableCollection<RoundBuilderElement> RoundElements
|
||||
{
|
||||
get { return _roundElements; }
|
||||
set
|
||||
{
|
||||
_roundElements = value;
|
||||
RaisePropertyChanged(nameof(RoundElements));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Participant SelectedItem
|
||||
{
|
||||
get => _selectedItem;
|
||||
set
|
||||
{
|
||||
if (_selectedItem != value)
|
||||
{
|
||||
|
||||
_selectedItem = value;
|
||||
RaisePropertyChanged(nameof(SelectedItem));
|
||||
OnItemSelected(value); // Metod som triggas vid val
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnItemSelected(Participant item)
|
||||
{
|
||||
if (_roundElements.Count == 0)
|
||||
{
|
||||
var GameRound = new GameRound
|
||||
{
|
||||
GameRoundStartDate = DateTime.Now,
|
||||
GameStatus = GamePointStatus.New,
|
||||
GameRoundFinished = null
|
||||
};
|
||||
var gameRoundId = _roundsRepo?.Save(GameRound).GetAwaiter().GetResult();
|
||||
if (gameRoundId != null && gameRoundId != -1)
|
||||
{
|
||||
GameRound.GameRoundId = gameRoundId.Value;
|
||||
}
|
||||
GameRoundObject = GameRound;
|
||||
}
|
||||
|
||||
var GamePointStart = new GamePoint
|
||||
{
|
||||
ParticipantId = item.ParticipantId,
|
||||
GameRoundId = GameRoundObject?.GameRoundId ?? 0,
|
||||
GameDate = DateTime.Now,
|
||||
GameRoundRegNr = -1,
|
||||
GameRegPoints = 0
|
||||
};
|
||||
|
||||
var gamePointId = _pointsRepo.Save(GamePointStart).GetAwaiter().GetResult();
|
||||
GamePointStart.GamePointId = gamePointId;
|
||||
|
||||
var newElement = new RoundBuilderElement();
|
||||
newElement.ParticipantId = item.ParticipantId;
|
||||
newElement.ParticipantName = item.LastNameFirstName;
|
||||
newElement.GameRoundRegNr = GamePointStart.GameRoundRegNr;
|
||||
newElement.GameRegPoints = GamePointStart.GameRegPoints;
|
||||
newElement.Status = GameRoundObject!.GameStatus;
|
||||
newElement.GameRoundStartDate = GameRoundObject?.GameRoundStartDate ?? DateTime.Now;
|
||||
newElement.GameRoundId = GamePointStart.GameRoundId;
|
||||
newElement.GamePointId = GamePointStart.GamePointId;
|
||||
|
||||
_roundElements.Add(newElement);
|
||||
// Gör något med det valda objektet
|
||||
Debug.WriteLine($"Du valde: {item.LastNameFirstName}");
|
||||
}
|
||||
|
||||
|
||||
public GameRound? GameRoundObject
|
||||
{
|
||||
get { return _GameRoundObject; }
|
||||
set
|
||||
{
|
||||
_GameRoundObject = value;
|
||||
RaisePropertyChanged(nameof(GameRoundObject));
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<RoundBuilderGroup> GameRoundList
|
||||
{
|
||||
get { return _GameRoundList; }
|
||||
set
|
||||
{
|
||||
_GameRoundList = value;
|
||||
RaisePropertyChanged(nameof(GameRoundList));
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<Participant> ParticipantList
|
||||
{
|
||||
get { return _ParticipantList; }
|
||||
set
|
||||
{
|
||||
_ParticipantList = value;
|
||||
RaisePropertyChanged(nameof(ParticipantList));
|
||||
}
|
||||
}
|
||||
|
||||
#region Get Method
|
||||
public ObservableCollection<RoundBuilderGroup> Get()
|
||||
{
|
||||
if (_combined != null)
|
||||
{
|
||||
// var GameRoundSummary = _combined.roundBuilderElements();
|
||||
var GameRoundSummary = _combined.roundBuilderElementsDb();
|
||||
|
||||
var groupedRounds = GameRoundSummary
|
||||
.GroupBy(r => r.GameRoundId)
|
||||
.Select(g => new RoundBuilderGroup
|
||||
{
|
||||
GameRoundId = g.Key,
|
||||
GameRoundStartDate = g.First().GameRoundStartDate,
|
||||
Status = g.First().Status,
|
||||
Elements = g.Select(p => new RoundBuilderElement
|
||||
{
|
||||
ParticipantId = p.ParticipantId,
|
||||
ParticipantName = p.ParticipantName,
|
||||
GamePointId = p.GamePointId,
|
||||
GameRoundRegNr = p.GameRoundRegNr,
|
||||
GameRegPoints = p.GameRegPoints,
|
||||
GameRoundId = p.GameRoundId,
|
||||
GameRoundStartDate = p.GameRoundStartDate,
|
||||
Status = g.First().Status
|
||||
}).ToList()
|
||||
})
|
||||
.ToList();
|
||||
|
||||
|
||||
|
||||
GameRoundList = new ObservableCollection<RoundBuilderGroup>(groupedRounds);
|
||||
|
||||
}
|
||||
return GameRoundList;
|
||||
}
|
||||
|
||||
public ObservableCollection<Participant> GetParticipants()
|
||||
{
|
||||
ParticipantList = _sharingService.Get();
|
||||
return ParticipantList;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get(id) Method
|
||||
public GameRound? Get(int id)
|
||||
{
|
||||
try
|
||||
{
|
||||
GameRoundObject = _roundsRepo?.Get(id).GetAwaiter().GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.Diagnostics.Debug.WriteLine($"Error in Get method: {ex.Message}");
|
||||
}
|
||||
|
||||
return GameRoundObject;
|
||||
}
|
||||
public virtual bool Save()
|
||||
{
|
||||
if (_roundsRepo == null || GameRoundObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var tmpTask = _roundsRepo.Save(GameRoundObject);
|
||||
bool tmp = tmpTask.GetAwaiter().GetResult() != -1;
|
||||
if (tmp)
|
||||
{
|
||||
GameRoundObject = new GameRound();
|
||||
RoundElements.Clear();
|
||||
this.Get();
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
public void Rensa()
|
||||
{
|
||||
foreach (var element in RoundElements)
|
||||
{
|
||||
_pointsRepo.DeleteById(element.GamePointId);
|
||||
}
|
||||
_roundsRepo?.DeleteById(GameRoundObject?.GameRoundId ?? 0);
|
||||
RoundElements.Clear();
|
||||
}
|
||||
|
||||
public async void RoundSelected(RoundBuilderElement element)
|
||||
{
|
||||
var rbGroup = GameRoundList.FirstOrDefault(g => g.GameRoundId == element.GameRoundId);
|
||||
Debug.WriteLine($"Du valde raden med Runda {element.GameRoundId} och spelare: {element.ParticipantName}");
|
||||
if (rbGroup != null)
|
||||
{
|
||||
_objectMessage.CurrentGroup = rbGroup;
|
||||
_objectMessage.Delivered = true;
|
||||
//await _splashService.ShowSplash("Runda vald, gå till\r\r 'Påbörja eller fortsätt Runda'", 3000);
|
||||
await Shell.Current.GoToAsync("RoundRunningPage");
|
||||
|
||||
_appShellView.RoundRunningVisible = false;
|
||||
//_roundRunning.GobackVisible = false;
|
||||
//var page = _factory.CreateRoundPage();
|
||||
//_nav.NavigateToPageAsync(page);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SelectNewlyAddedParticipant(RoundBuilderElement roundBuilder)
|
||||
{
|
||||
Debug.WriteLine($"Du valde raden med Runda {roundBuilder.GameRoundId} och spelare: {roundBuilder.ParticipantName}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
103
Gready_Poang.ViewModelLayer/ViewModelClasses/SplashViewModel.cs
Normal file
103
Gready_Poang.ViewModelLayer/ViewModelClasses/SplashViewModel.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using Common.Library;
|
||||
|
||||
namespace GreadyPoang.ViewModelLayer;
|
||||
|
||||
public class SplashViewModel : ViewModelBase
|
||||
{
|
||||
// public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private Color _splashBackgroundColor = Colors.DarkSlateBlue;
|
||||
public Color SplashBackgroundColor
|
||||
{
|
||||
get => _splashBackgroundColor;
|
||||
set
|
||||
{
|
||||
_splashBackgroundColor = value;
|
||||
RaisePropertyChanged(nameof(SplashBackgroundColor));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool _isSplashVisible = false;
|
||||
public bool IsSplashVisible
|
||||
{
|
||||
get => _isSplashVisible;
|
||||
set
|
||||
{
|
||||
_isSplashVisible = value;
|
||||
RaisePropertyChanged(nameof(IsSplashVisible));
|
||||
}
|
||||
}
|
||||
|
||||
private double _splashOpacity = 1.0;
|
||||
public double SplashOpacity
|
||||
{
|
||||
get => _splashOpacity;
|
||||
set
|
||||
{
|
||||
_splashOpacity = value;
|
||||
RaisePropertyChanged(nameof(SplashOpacity));
|
||||
}
|
||||
}
|
||||
|
||||
private Color _splashTextColor = Colors.White;
|
||||
|
||||
public Color SplashTextColor
|
||||
{
|
||||
get { return _splashTextColor; }
|
||||
set
|
||||
{
|
||||
_splashTextColor = value;
|
||||
RaisePropertyChanged(nameof(SplashTextColor));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private double _splashTranslationY = 0;
|
||||
public double SplashTranslationY
|
||||
{
|
||||
get => _splashTranslationY;
|
||||
set
|
||||
{
|
||||
_splashTranslationY = value;
|
||||
RaisePropertyChanged(nameof(SplashTranslationY));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task HideSplashAsync()
|
||||
{
|
||||
await Task.Delay(1000); // Simulera laddning
|
||||
await AnimateSplashOut();
|
||||
IsSplashVisible = false;
|
||||
}
|
||||
|
||||
private string _splashText = "Välkommen!";
|
||||
public string SplashText
|
||||
{
|
||||
get => _splashText;
|
||||
set
|
||||
{
|
||||
_splashText = value;
|
||||
RaisePropertyChanged(nameof(SplashText));
|
||||
}
|
||||
}
|
||||
|
||||
//public Color SplashBackgroundColor { get; set; } = Colors.DarkSlateBlue;
|
||||
//public string SplashImage { get; set; } = "splash_icon.png";
|
||||
|
||||
//protected void OnPropertyChanged(string name) =>
|
||||
// PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
|
||||
|
||||
|
||||
|
||||
|
||||
private async Task AnimateSplashOut()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
SplashOpacity -= 0.1;
|
||||
//SplashTranslationY += 5;
|
||||
await Task.Delay(30);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user