Files
Gready_Poang/Gready_Poang.EntityLayer/EntityClasses/GamePoint.cs
2025-10-11 08:15:33 +02:00

98 lines
2.0 KiB
C#

using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("GamePoint")]
public class GamePoint : EntityBase
{
public GamePoint()
{
_gamePointId = 0;
_participantId = 0;
_gameRoundId = 0;
_gameDate = DateTime.Now;
_gameRoundRegNr = 0;
_gameRegPoints = 0;
}
private int _gamePointId;
private int _participantId;
private int _gameRoundId;
private DateTime _gameDate;
private int _gameRoundRegNr;
private int _gameRegPoints;
[PrimaryKey]
[AutoIncrement]
[Column("GamePointId")]
public int GamePointId
{
get { return _gamePointId; }
set
{
_gamePointId = value;
RaisePropertyChanged(nameof(GamePointId));
}
}
[Column("ParticipantId")]
public int ParticipantId
{
get { return _participantId; }
set
{
_participantId = value;
RaisePropertyChanged(nameof(ParticipantId));
}
}
[Column("GameRoundId")]
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
[Column("GameDate")]
public DateTime GameDate
{
get { return _gameDate; }
set
{
_gameDate = value;
RaisePropertyChanged(nameof(GameDate));
}
}
// GameRoundRegNr räknas upp när en spelare får en ny gamepoint inlagd
// Alltså hans/hennes senaste i samma runda uppräknad med 1
[Column("GameRoundRegNr")]
public int GameRoundRegNr
{
get { return _gameRoundRegNr; }
set
{
_gameRoundRegNr = value;
RaisePropertyChanged(nameof(GameRoundRegNr));
}
}
[Column("GameRegPoints")]
public int GameRegPoints
{
get { return _gameRegPoints; }
set
{
_gameRegPoints = value;
RaisePropertyChanged(nameof(GameRegPoints));
}
}
}