Files
Gready_Poang/Gready_Poang.EntityLayer/EntityClasses/GameRound.cs
2025-10-11 08:15:33 +02:00

78 lines
1.6 KiB
C#

using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("GameRound")]
public class GameRound : EntityBase
{
public GameRound()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.Now;
_gameStatus = GamePointStatus.New;
_gameRoundFinished = null;
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private GamePointStatus _gameStatus;
private DateTime? _gameRoundFinished;
[Column("GameRoundFinished")]
public DateTime? GameRoundFinished
{
get { return _gameRoundFinished; }
set
{
_gameRoundFinished = value;
RaisePropertyChanged(nameof(GameRoundFinished));
}
}
[Column("GameRoundStartDate")]
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
RaisePropertyChanged(nameof(GameRoundStartDate));
}
}
[Column("GameStatus")]
public GamePointStatus GameStatus
{
get { return _gameStatus; }
set
{
_gameStatus = value;
RaisePropertyChanged(nameof(GameStatus));
}
}
[PrimaryKey]
[AutoIncrement]
[Column("GameRoundId")]
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
public string GameRoundStartDateString
{
get { return _gameRoundStartDate.ToString("yyyy-MM-dd"); }
}
}