Game over handling ready

This commit is contained in:
2022-07-14 11:50:31 +02:00
parent 30625845d1
commit 903a9f99ce
2 changed files with 64 additions and 5 deletions

20
WinGreed/GameOverCheck.cs Normal file
View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WinGreed
{
public class GameOverCheck
{
public GameOverCheck()
{
this.lvsave = null;
this.points = 0;
}
public ListViewItem lvsave { get; set; }
public int points { get; set; }
}
}

View File

@ -4,6 +4,9 @@ namespace WinGreed
{
public partial class frmStart : Form
{
private bool GameOver = false;
private GameOverCheck gocFirst = new GameOverCheck();
private GameOverCheck gocSecond = new GameOverCheck();
private frmPersonRound fPR = null;
private int actPlayerNo = -1;
public frmStart()
@ -21,6 +24,42 @@ namespace WinGreed
fPR.TotPoints = int.Parse(nextLvInstance.SubItems[2].Text);
fPR.ShowDialog();
nextLvInstance.SubItems[2].Text = fPR.TotPoints.ToString();
if (GameOver)
{
if (nextLvInstance == gocFirst.lvsave)
{
PlaySomething();
if (gocSecond.lvsave != null)
{
gocSecond.lvsave.SubItems[1].Text = (int.Parse(gocSecond.lvsave.SubItems[1].Text) + 1).ToString();
}
else
{
nextLvInstance.SubItems[1].Text = (int.Parse(nextLvInstance.SubItems[1].Text) + 1).ToString();
}
btnSpela.Enabled = false;
}
else
{
if(fPR.TotPoints > gocFirst.points && nextLvInstance != gocFirst.lvsave)
{
if(nextLvInstance != gocSecond.lvsave && fPR.TotPoints > gocSecond.points)
{
gocSecond.points = fPR.TotPoints;
gocSecond.lvsave = nextLvInstance;
}
}
}
}
else
{
if (fPR.TotPoints > 10000)
{
GameOver = true;
gocFirst.points = fPR.TotPoints;
gocFirst.lvsave = nextLvInstance;
}
}
}
}