using System; using Common.Library; namespace AdventureWorks.EntityLayer; public class Color : EntityBase { #region Private Variables private int _ColorId; private string _ColorName = string.Empty; #endregion #region Public Properties public int ColorId { get { return _ColorId; } set { _ColorId = value; RaisePropertyChanged(nameof(ColorId)); } } public string ColorName { get { return _ColorName; } set { _ColorName = value; RaisePropertyChanged(nameof(ColorName)); } } #endregion }