using AdventureWorks.EntityLayer; using AdventureWorks.ViewModelLayer; using Common.Library; using System.Windows.Input; namespace AdventureWorks.MAUI.CommandClasses; public class UserViewModelCommands : UserViewModel { #region constructors public UserViewModelCommands() : base() { } public UserViewModelCommands(IRepository repo) : base(repo) { } public UserViewModelCommands(IRepository repo, IRepository phoneRepo) : base(repo, phoneRepo) { } #endregion #region Private Variables private bool _IsSaveCommandEnabled = true; #endregion #region Public Properties public bool IsSaveCommandEnabled { get { return _IsSaveCommandEnabled; } set { _IsSaveCommandEnabled = value; RaisePropertyChanged(nameof(IsSaveCommandEnabled)); } } #endregion #region Commands public ICommand SaveCommand { get; private set; } #endregion #region Init Method public override void Init() { base.Init(); SaveCommand = new Command(() => Save(), () => IsSaveCommandEnabled); } #endregion }