Initial project tweaks
Sets the UI and Library up to be in a good spot to start work
This commit is contained in:
@ -1,6 +1,6 @@
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namespace PostmanCloneUI
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namespace PostmanCloneUI
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{
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{
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partial class Form1
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partial class Dashboard
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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@ -28,10 +28,18 @@
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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SuspendLayout();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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//
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this.ClientSize = new System.Drawing.Size(800, 450);
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// Dashboard
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this.Text = "Form1";
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//
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AutoScaleDimensions = new SizeF(13F, 32F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(892, 466);
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Font = new Font("Segoe UI", 18F, FontStyle.Regular, GraphicsUnit.Point, 0);
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Margin = new Padding(6, 6, 6, 6);
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Name = "Dashboard";
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Text = "Postman Clone by Tim Corey";
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ResumeLayout(false);
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}
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}
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#endregion
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#endregion
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@ -1,8 +1,8 @@
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namespace PostmanCloneUI
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namespace PostmanCloneUI
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{
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{
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public partial class Form1 : Form
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public partial class Dashboard : Form
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{
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{
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public Form1()
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public Dashboard()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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}
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@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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<!--
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<!--
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Microsoft ResX Schema
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Microsoft ResX Schema
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Version 2.0
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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various data types are done through the TypeConverter classes
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associated with the data types.
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associated with the data types.
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Example:
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Example:
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... ado.net/XML headers & schema ...
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="version">2.0</resheader>
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@ -26,36 +26,36 @@
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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<comment>This is a comment</comment>
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</data>
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</data>
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There are any number of "resheader" rows that contain simple
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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Classes that don't support this are serialized and stored with the
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mimetype set.
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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: and then encoded with base64 encoding.
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-->
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-->
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@ -8,4 +8,8 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PostmanCloneLibrary\PostmanCloneLibrary.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,17 +1,16 @@
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namespace PostmanCloneUI
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namespace PostmanCloneUI;
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internal static class Program
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{
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{
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internal static class Program
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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{
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/// <summary>
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// To customize application configuration such as set high DPI settings or default font,
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/// The main entry point for the application.
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// see https://aka.ms/applicationconfiguration.
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/// </summary>
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ApplicationConfiguration.Initialize();
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[STAThread]
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Application.Run(new Dashboard());
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static void Main()
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{
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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}
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}
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}
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}
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}
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