A lot of refactoring and both saving types work

This commit is contained in:
2020-04-16 00:12:42 +02:00
parent 1361fa048e
commit 7f4bf45850
6 changed files with 128 additions and 37 deletions

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -21,6 +22,119 @@ namespace TrackerLibrary
int byes = NumberOfByes(rounds, randomizedTeams.Count);
model.Rounds.Add(CreateFirstRound(byes, randomizedTeams));
CreateOtherRounds(model, rounds);
//UpdateTournamentResults(model);
}
public static void UpdateTournamentResults(TournamentModel model)
{
List<MatchupModel> toScore = new List<MatchupModel>();
foreach (List<MatchupModel> round in model.Rounds)
{
foreach (MatchupModel rm in round)
{
if (rm.Winner == null && (rm.Entries.Any(x => x.Score != 0) || rm.Entries.Count == 1))
{
toScore.Add(rm);
}
}
}
MarkWinnersInMatchups(toScore);
AdvanceWinners(toScore, model);
toScore.ForEach(x => GlobalConfig.Connection.UpdateMatchup(x));
}
private static void AdvanceWinners(List<MatchupModel> models, TournamentModel tournament)
{
foreach (MatchupModel m in models)
{
foreach (List<MatchupModel> round in tournament.Rounds)
{
foreach (MatchupModel rm in round)
{
foreach (MatchupEntryModel me in rm.Entries)
{
if (me.ParentMatchup != null)
{
if (me.ParentMatchup.Id == m.Id)
{
me.TeamCompeting = m.Winner;
GlobalConfig.Connection.UpdateMatchup(rm);
}
}
}
}
}
}
}
private static void MarkWinnersInMatchups(List<MatchupModel> models)
{
// greaterWins
string greaterWins = ConfigurationManager.AppSettings["greaterWins"];
foreach (MatchupModel m in models)
{
if (m.Entries.Count == 1)
{
m.Winner = m.Entries[0].TeamCompeting;
continue;
}
// "0" means false or low scare wins
if (greaterWins == "0")
{
if (m.Entries[0].Score < m.Entries[1].Score)
{
m.Winner = m.Entries[0].TeamCompeting;
}
else if (m.Entries[1].Score < m.Entries[0].Score)
{
m.Winner = m.Entries[1].TeamCompeting;
}
else
{
throw new Exception("We do not allow ties in this application");
}
}
else
{
// 1 mean true, or high score wins
if (m.Entries[0].Score > m.Entries[1].Score)
{
m.Winner = m.Entries[0].TeamCompeting;
}
else if (m.Entries[1].Score > m.Entries[0].Score)
{
m.Winner = m.Entries[1].TeamCompeting;
}
else
{
throw new Exception("We do not allow ties in this application");
}
}
}
//if (teamOneScore > teamTwoScore)
//{
// // Team one winns
// m.Winner = m.Entries[0].TeamCompeting;
//}
//else
// if (teamTwoScore > teamOneScore)
//{
// // Team one winns
// m.Winner = m.Entries[1].TeamCompeting;
//}
//else
//{
// MessageBox.Show("I dont handle tie games.");
//}
}
private static void CreateOtherRounds(TournamentModel model, int rounds)
@ -55,10 +169,10 @@ namespace TrackerLibrary
List<MatchupModel> output = new List<MatchupModel>();
MatchupModel curr = new MatchupModel();
foreach (TeamModel team in teams)
foreach (TeamModel team in teams)
{
curr.Entries.Add(new MatchupEntryModel { TeamCompeting = team });
if(byes>0 || curr.Entries.Count > 1)
if (byes > 0 || curr.Entries.Count > 1)
{
curr.MatchupRound = 1;
output.Add(curr);