Created matchup structuring

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2020-04-08 21:44:09 +02:00
parent 12be5e3890
commit a8fefcca3f
3 changed files with 112 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TrackerLibrary.Models;
namespace TrackerLibrary
{
public static class TournamentLogic
{
// Order our list randomly of teams
// Check if it is big enough - if not , add byes 2*2*2*2 - 2^4
// Create our first round of matchups
// Create every round after that - 8 matchups - 4 matchups - 2 matchups - 1 matchup
public static void CreateRounds(TournamentModel model)
{
List<TeamModel> randomizedTeams = RandomizeTeamOrder(model.EnteredTeams);
int rounds = FindNumberOfRounds(randomizedTeams.Count);
int byes = NumberOfByes(rounds, randomizedTeams.Count);
model.Rounds.Add(CreateFirstRound(byes, randomizedTeams));
CreateOtherRounds(model, rounds);
}
private static void CreateOtherRounds(TournamentModel model, int rounds)
{
int round = 2;
List<MatchupModel> previousRound = model.Rounds[0];
List<MatchupModel> currRound = new List<MatchupModel>();
MatchupModel currMatchup = new MatchupModel();
while (round <= rounds)
{
foreach (MatchupModel match in previousRound)
{
currMatchup.Entries.Add(new MatchupEntryModel { ParentMatchup = match });
if (currMatchup.Entries.Count > 1)
{
currMatchup.MatchupRound = round;
currRound.Add(currMatchup);
currMatchup = new MatchupModel();
}
}
model.Rounds.Add(currRound);
previousRound = currRound;
currRound = new List<MatchupModel>();
round += 1;
}
}
private static List<MatchupModel> CreateFirstRound(int byes, List<TeamModel> teams)
{
List<MatchupModel> output = new List<MatchupModel>();
MatchupModel curr = new MatchupModel();
foreach (TeamModel team in teams)
{
curr.Entries.Add(new MatchupEntryModel { TeamCompeting = team });
if(byes>0 || curr.Entries.Count > 1)
{
curr.MatchupRound = 1;
output.Add(curr);
curr = new MatchupModel();
if (byes > 0)
{
byes -= 1;
}
}
}
return output;
}
private static int NumberOfByes(int rounds, int numberOfTeams)
{
//Math.Pow(2, rounds);
int output = 0;
int totalTeams = 0;
for (int i = 1; i < rounds; i++)
{
totalTeams *= 2;
}
output = totalTeams - numberOfTeams;
return output;
}
private static int FindNumberOfRounds(int teamCount)
{
int output = 0;
int val = 2;
while (val < teamCount)
{
output += 1;
val *= 2;
}
return output;
}
private static List<TeamModel> RandomizeTeamOrder(List<TeamModel> teams)
{
// cards.OrderBy(a => Guid.NewGuid()).ToList();
return teams.OrderBy(t => Guid.NewGuid()).ToList();
}
}
}