Nu går det fint att skapa tournaments med teams och prizes
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69
MVCUI/Controllers/TournamentsController.cs
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69
MVCUI/Controllers/TournamentsController.cs
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using MVCUI.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Web;
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using System.Web.Mvc;
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using System.Web.Services.Description;
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using TrackerLibrary;
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using TrackerLibrary.Models;
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namespace MVCUI.Controllers
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{
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public class TournamentsController : Controller
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{
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// GET: Tournaments
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public ActionResult Index()
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{
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return RedirectToAction("Index", "Home");
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}
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public ActionResult Create()
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{
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TournamentMVCModel input = new TournamentMVCModel();
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List<TeamModel> allTeams = GlobalConfig.Connection.GetTeam_All();
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List<PrizeModel> allPrizes = GlobalConfig.Connection.GetPrizes_All();
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input.EnteredTeams = allTeams.Select(x => new SelectListItem { Text = x.TeamName, Value = x.Id.ToString() }).ToList();
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input.Prizes = allPrizes.Select(x => new SelectListItem { Text = x.PlaceName, Value = x.Id.ToString() }).ToList();
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return View(input);
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}
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// POST: Tournament/Create
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[ValidateAntiForgeryToken()]
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[HttpPost]
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public ActionResult Create(TournamentMVCModel model)
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{
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try
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{
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if (ModelState.IsValid && model.SelectedEnteredTeams.Count > 0)
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{
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TournamentModel t = new TournamentModel();
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t.TournamentName = model.TournamentName;
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t.EntryFee = model.EntryFee;
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t.EnteredTeams = model.SelectedEnteredTeams.Select(x => new TeamModel { Id = int.Parse(x) }).ToList();
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t.Prizes = model.SelectedPrizes.Select(x => new PrizeModel { Id = int.Parse(x) }).ToList();
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TournamentLogic.CreateRounds(t);
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GlobalConfig.Connection.CreateTournament(t);
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t.AlertUsersToNewRound();
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return RedirectToAction("Index","Home");
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}
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else
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{
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return RedirectToAction("Create");
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}
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}
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catch(Exception ex)
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{
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var fel = ex;
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return View();
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}
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}
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}
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}
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