281 lines
9.3 KiB
C#
281 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TrackerLibrary.Models;
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namespace TrackerLibrary
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{
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public static class TournamentLogic
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{
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// Order our list randomly of teams
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// Check if it is big enough - if not , add byes 2*2*2*2 - 2^4
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// Create our first round of matchups
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// Create every round after that - 8 matchups - 4 matchups - 2 matchups - 1 matchup
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public static void CreateRounds(TournamentModel model)
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{
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List<TeamModel> randomizedTeams = RandomizeTeamOrder(model.EnteredTeams);
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int rounds = FindNumberOfRounds(randomizedTeams.Count);
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int byes = NumberOfByes(rounds, randomizedTeams.Count);
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model.Rounds.Add(CreateFirstRound(byes, randomizedTeams));
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CreateOtherRounds(model, rounds);
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//UpdateTournamentResults(model);
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}
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public static void UpdateTournamentResults(TournamentModel model)
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{
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int startingRound = model.CheckCurrentRound();
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List<MatchupModel> toScore = new List<MatchupModel>();
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foreach (List<MatchupModel> round in model.Rounds)
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{
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foreach (MatchupModel rm in round)
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{
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if (rm.Winner == null && (rm.Entries.Any(x => x.Score != 0) || rm.Entries.Count == 1))
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{
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toScore.Add(rm);
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}
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}
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}
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MarkWinnersInMatchups(toScore);
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AdvanceWinners(toScore, model);
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toScore.ForEach(x => GlobalConfig.Connection.UpdateMatchup(x));
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int endigRound = model.CheckCurrentRound();
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if (endigRound > startingRound)
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{
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model.AlertUsersToNewRound();
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}
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}
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public static void AlertUsersToNewRound(this TournamentModel model)
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{
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int currentRoundNumber = model.CheckCurrentRound();
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List<MatchupModel> currentRound = model.Rounds.Where(x => x.First().MatchupRound == currentRoundNumber).First();
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foreach (MatchupModel matchup in currentRound)
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{
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foreach (MatchupEntryModel me in matchup.Entries)
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{
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foreach (PersonModel p in me.TeamCompeting.TeamMembers)
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{
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AlertPersonToNewRound(p, me.TeamCompeting.TeamName, matchup.Entries.Where(x => x.TeamCompeting != me.TeamCompeting).FirstOrDefault());
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}
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}
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}
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}
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private static void AlertPersonToNewRound(PersonModel p, string teamName, MatchupEntryModel competitor)
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{
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if (p.EmailAddress.Length == 0)
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{
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return;
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}
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List<string> to = new List<string>();
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string subject;
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StringBuilder body = new StringBuilder();
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if (competitor != null)
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{
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subject = $"You have a new matchup with {competitor.TeamCompeting.TeamName}";
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body.AppendLine("<h1>You Have a new matchup</h1>");
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body.Append("<strong>Competitor: </strong>");
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body.Append(competitor.TeamCompeting.TeamName);
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body.AppendLine();
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body.AppendLine();
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body.AppendLine("Have a great time!");
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body.AppendLine("~Tournament Tracker");
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}
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else
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{
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subject = "You have a bye week this round";
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body.AppendLine("Enjoy your round off!");
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body.AppendLine("~Tournament Tracker");
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}
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to.Add(p.EmailAddress);
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EmailLogic.SendEmail( to, subject, body.ToString()); ;
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}
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private static int CheckCurrentRound(this TournamentModel model)
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{
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int output = 1;
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foreach (List<MatchupModel> round in model.Rounds)
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{
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if (round.All(x => x.Winner != null))
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{
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output += 1;
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}
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}
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return output;
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}
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private static void AdvanceWinners(List<MatchupModel> models, TournamentModel tournament)
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{
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foreach (MatchupModel m in models)
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{
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foreach (List<MatchupModel> round in tournament.Rounds)
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{
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foreach (MatchupModel rm in round)
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{
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foreach (MatchupEntryModel me in rm.Entries)
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{
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if (me.ParentMatchup != null)
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{
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if (me.ParentMatchup.Id == m.Id)
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{
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me.TeamCompeting = m.Winner;
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GlobalConfig.Connection.UpdateMatchup(rm);
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}
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}
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}
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}
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}
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}
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}
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private static void MarkWinnersInMatchups(List<MatchupModel> models)
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{
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// greaterWins
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string greaterWins = ConfigurationManager.AppSettings["greaterWins"];
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foreach (MatchupModel m in models)
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{
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if (m.Entries.Count == 1)
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{
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m.Winner = m.Entries[0].TeamCompeting;
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continue;
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}
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// "0" means false or low scare wins
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if (greaterWins == "0")
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{
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if (m.Entries[0].Score < m.Entries[1].Score)
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{
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m.Winner = m.Entries[0].TeamCompeting;
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}
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else if (m.Entries[1].Score < m.Entries[0].Score)
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{
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m.Winner = m.Entries[1].TeamCompeting;
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}
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else
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{
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throw new Exception("We do not allow ties in this application");
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}
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}
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else
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{
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// 1 mean true, or high score wins
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if (m.Entries[0].Score > m.Entries[1].Score)
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{
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m.Winner = m.Entries[0].TeamCompeting;
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}
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else if (m.Entries[1].Score > m.Entries[0].Score)
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{
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m.Winner = m.Entries[1].TeamCompeting;
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}
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else
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{
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throw new Exception("We do not allow ties in this application");
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}
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}
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}
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}
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private static void CreateOtherRounds(TournamentModel model, int rounds)
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{
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int round = 2;
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List<MatchupModel> previousRound = model.Rounds[0];
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List<MatchupModel> currRound = new List<MatchupModel>();
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MatchupModel currMatchup = new MatchupModel();
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while (round <= rounds)
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{
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foreach (MatchupModel match in previousRound)
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{
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currMatchup.Entries.Add(new MatchupEntryModel { ParentMatchup = match });
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if (currMatchup.Entries.Count > 1)
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{
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currMatchup.MatchupRound = round;
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currRound.Add(currMatchup);
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currMatchup = new MatchupModel();
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}
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}
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model.Rounds.Add(currRound);
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previousRound = currRound;
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currRound = new List<MatchupModel>();
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round += 1;
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}
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}
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private static List<MatchupModel> CreateFirstRound(int byes, List<TeamModel> teams)
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{
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List<MatchupModel> output = new List<MatchupModel>();
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MatchupModel curr = new MatchupModel();
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foreach (TeamModel team in teams)
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{
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curr.Entries.Add(new MatchupEntryModel { TeamCompeting = team });
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if (byes > 0 || curr.Entries.Count > 1)
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{
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curr.MatchupRound = 1;
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output.Add(curr);
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curr = new MatchupModel();
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if (byes > 0)
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{
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byes -= 1;
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}
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}
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}
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return output;
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}
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private static int NumberOfByes(int rounds, int numberOfTeams)
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{
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//Math.Pow(2, rounds);
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int output = 0;
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int totalTeams = 1;
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for (int i = 1; i <= rounds; i++)
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{
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totalTeams *= 2;
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}
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output = totalTeams - numberOfTeams;
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return output;
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}
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private static int FindNumberOfRounds(int teamCount)
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{
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int output = 1;
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int val = 2;
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while (val < teamCount)
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{
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output += 1;
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val *= 2;
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}
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return output;
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}
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private static List<TeamModel> RandomizeTeamOrder(List<TeamModel> teams)
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{
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// cards.OrderBy(a => Guid.NewGuid()).ToList();
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return teams.OrderBy(t => Guid.NewGuid()).ToList();
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}
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}
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}
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