Files
TournamentTracker/TrackerLibrary/TournamentLogic.cs

377 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using TrackerLibrary.Models;
namespace TrackerLibrary
{
public static class TournamentLogic
{
// Order our list randomly of teams
// Check if it is big enough - if not , add byes 2*2*2*2 - 2^4
// Create our first round of matchups
// Create every round after that - 8 matchups - 4 matchups - 2 matchups - 1 matchup
public static void CreateRounds(TournamentModel model)
{
List<TeamModel> randomizedTeams = RandomizeTeamOrder(model.EnteredTeams);
int rounds = FindNumberOfRounds(randomizedTeams.Count);
int byes = NumberOfByes(rounds, randomizedTeams.Count);
model.Rounds.Add(CreateFirstRound(byes, randomizedTeams));
CreateOtherRounds(model, rounds);
//UpdateTournamentResults(model);
}
public static void UpdateTournamentResults(TournamentModel model)
{
int startingRound = model.CheckCurrentRound();
List<MatchupModel> toScore = new List<MatchupModel>();
foreach (List<MatchupModel> round in model.Rounds)
{
foreach (MatchupModel rm in round)
{
if (rm.Winner == null && (rm.Entries.Any(x => x.Score != 0) || rm.Entries.Count == 1))
{
toScore.Add(rm);
}
}
}
MarkWinnersInMatchups(toScore);
AdvanceWinners(toScore, model);
toScore.ForEach(x => GlobalConfig.Connection.UpdateMatchup(x));
int endigRound = model.CheckCurrentRound();
if (endigRound > startingRound)
{
model.AlertUsersToNewRound();
}
}
public static void AlertUsersToNewRound(this TournamentModel model)
{
int currentRoundNumber = model.CheckCurrentRound();
List<MatchupModel> currentRound = model.Rounds.Where(x => x.First().MatchupRound == currentRoundNumber).First();
foreach (MatchupModel matchup in currentRound)
{
foreach (MatchupEntryModel me in matchup.Entries)
{
foreach (PersonModel p in me.TeamCompeting.TeamMembers)
{
AlertPersonToNewRound(p, me.TeamCompeting.TeamName, matchup.Entries.Where(x => x.TeamCompeting != me.TeamCompeting).FirstOrDefault());
}
}
}
}
private static void AlertPersonToNewRound(PersonModel p, string teamName, MatchupEntryModel competitor)
{
if (p.EmailAddress.Length > 0)
{
string subject;
StringBuilder body = new StringBuilder();
if (competitor != null)
{
subject = $"You have a new matchup with {competitor.TeamCompeting.TeamName}";
body.AppendLine("<h1>You Have a new matchup</h1>");
body.Append("<strong>Competitor: </strong>");
body.Append(competitor.TeamCompeting.TeamName);
body.AppendLine();
body.AppendLine();
body.AppendLine("Have a great time!");
body.AppendLine("~Tournament Tracker");
}
else
{
subject = "You have a bye week this round";
body.AppendLine("Enjoy your round off!");
body.AppendLine("~Tournament Tracker");
}
string to = p.EmailAddress;
EmailLogic.SendEmail(to, subject, body.ToString());
}
if (p.CellPhoneNumber.Length > 0)
{
SMSLogic.SendSMSMessage(p.CellPhoneNumber, $"You have a new matchup with {competitor.TeamCompeting.TeamName}");
}
}
private static int CheckCurrentRound(this TournamentModel model)
{
int output = 1;
foreach (List<MatchupModel> round in model.Rounds)
{
if (round.All(x => x.Winner != null))
{
output += 1;
}
else
{
return output;
}
}
// Tournament is complete
CpmpleteTournament(model);
return output - 1;
}
private static void CpmpleteTournament(TournamentModel model)
{
GlobalConfig.Connection.CompleteTournament(model);
TeamModel winners = model.Rounds.Last().First().Winner;
TeamModel runnerUp = model.Rounds.Last().First().Entries.Where(x => x.TeamCompeting != winners).First().TeamCompeting;
decimal winnerPrize = 0;
decimal runnerUpPrize = 0;
if (model.Prizes.Count > 0)
{
decimal totalIncome = model.EnteredTeams.Count * model.EntryFee;
PrizeModel firstPlacePrize = model.Prizes.Where(x => x.PlaceNumber == 1).FirstOrDefault();
PrizeModel secondPlacePrize = model.Prizes.Where(x => x.PlaceNumber == 2).FirstOrDefault();
if (firstPlacePrize != null)
{
winnerPrize = firstPlacePrize.CalculatePrizePayout(totalIncome);
}
if (secondPlacePrize != null)
{
runnerUpPrize = secondPlacePrize.CalculatePrizePayout(totalIncome);
}
}
// Send Email to all tournament
List<string> to = new List<string>();
string subject;
StringBuilder body = new StringBuilder();
subject = $"In {model.TournamentName}, {winners.TeamName} has won";
body.AppendLine("<h1>We have a WINNER!</h1>");
body.AppendLine("<p>Congratulations to our winner on a great tournament.</p>");
body.AppendLine("<br />");
if (winnerPrize > 0)
{
body.AppendLine($"<p>{winners.TeamName} will receive ${winnerPrize}</p>");
}
if (runnerUpPrize > 0)
{
body.AppendLine($"<p>{runnerUp.TeamName} will receive ${runnerUpPrize}</p>");
}
body.AppendLine("<p>Thanks for a great tournament everyone</p>");
body.AppendLine("~Tournament Tracker");
List<string> bcc = new List<string>();
foreach (TeamModel t in model.EnteredTeams)
{
foreach (PersonModel p in t.TeamMembers)
{
if (p.EmailAddress.Length > 0)
{
bcc.Add(p.EmailAddress);
}
}
}
EmailLogic.SendEmail(new List<string>(), bcc, subject, body.ToString());
model.CompleteTournament();
}
private static decimal CalculatePrizePayout(this PrizeModel prize, decimal totalIncome)
{
decimal output = 0;
if (prize.PrizeAmount > 0)
{
output = prize.PrizeAmount;
}
else
{
output = decimal.Multiply(totalIncome, Convert.ToDecimal(prize.PrizePercentage / 100));
}
return output;
}
private static void AdvanceWinners(List<MatchupModel> models, TournamentModel tournament)
{
foreach (MatchupModel m in models)
{
foreach (List<MatchupModel> round in tournament.Rounds)
{
foreach (MatchupModel rm in round)
{
foreach (MatchupEntryModel me in rm.Entries)
{
if (me.ParentMatchup != null)
{
if (me.ParentMatchup.Id == m.Id)
{
me.TeamCompeting = m.Winner;
GlobalConfig.Connection.UpdateMatchup(rm);
}
}
}
}
}
}
}
private static void MarkWinnersInMatchups(List<MatchupModel> models)
{
// greaterWins
string greaterWins = ConfigurationManager.AppSettings["greaterWins"];
foreach (MatchupModel m in models)
{
if (m.Entries.Count == 1)
{
m.Winner = m.Entries[0].TeamCompeting;
continue;
}
// "0" means false or low scare wins
if (greaterWins == "0")
{
if (m.Entries[0].Score < m.Entries[1].Score)
{
m.Winner = m.Entries[0].TeamCompeting;
}
else if (m.Entries[1].Score < m.Entries[0].Score)
{
m.Winner = m.Entries[1].TeamCompeting;
}
else
{
throw new Exception("We do not allow ties in this application");
}
}
else
{
// 1 mean true, or high score wins
if (m.Entries[0].Score > m.Entries[1].Score)
{
m.Winner = m.Entries[0].TeamCompeting;
}
else if (m.Entries[1].Score > m.Entries[0].Score)
{
m.Winner = m.Entries[1].TeamCompeting;
}
else
{
throw new Exception("We do not allow ties in this application");
}
}
}
}
private static void CreateOtherRounds(TournamentModel model, int rounds)
{
int round = 2;
List<MatchupModel> previousRound = model.Rounds[0];
List<MatchupModel> currRound = new List<MatchupModel>();
MatchupModel currMatchup = new MatchupModel();
while (round <= rounds)
{
foreach (MatchupModel match in previousRound)
{
currMatchup.Entries.Add(new MatchupEntryModel { ParentMatchup = match });
if (currMatchup.Entries.Count > 1)
{
currMatchup.MatchupRound = round;
currRound.Add(currMatchup);
currMatchup = new MatchupModel();
}
}
model.Rounds.Add(currRound);
previousRound = currRound;
currRound = new List<MatchupModel>();
round += 1;
}
}
private static List<MatchupModel> CreateFirstRound(int byes, List<TeamModel> teams)
{
List<MatchupModel> output = new List<MatchupModel>();
MatchupModel curr = new MatchupModel();
foreach (TeamModel team in teams)
{
curr.Entries.Add(new MatchupEntryModel { TeamCompeting = team });
if (byes > 0 || curr.Entries.Count > 1)
{
curr.MatchupRound = 1;
output.Add(curr);
curr = new MatchupModel();
if (byes > 0)
{
byes -= 1;
}
}
}
return output;
}
private static int NumberOfByes(int rounds, int numberOfTeams)
{
//Math.Pow(2, rounds);
int output = 0;
int totalTeams = 1;
for (int i = 1; i <= rounds; i++)
{
totalTeams *= 2;
}
output = totalTeams - numberOfTeams;
return output;
}
private static int FindNumberOfRounds(int teamCount)
{
int output = 1;
int val = 2;
while (val < teamCount)
{
output += 1;
val *= 2;
}
return output;
}
private static List<TeamModel> RandomizeTeamOrder(List<TeamModel> teams)
{
// cards.OrderBy(a => Guid.NewGuid()).ToList();
return teams.OrderBy(t => Guid.NewGuid()).ToList();
}
}
}