Remove duplicate projects
This commit is contained in:
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
|
||||||
<configuration>
|
|
||||||
<startup>
|
|
||||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
|
||||||
</startup>
|
|
||||||
</configuration>
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
<Application x:Class="WpfApplication1.App"
|
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
xmlns:local="clr-namespace:WpfApplication1"
|
|
||||||
StartupUri="MainWindow.xaml">
|
|
||||||
<Application.Resources>
|
|
||||||
|
|
||||||
</Application.Resources>
|
|
||||||
</Application>
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Configuration;
|
|
||||||
using System.Data;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
namespace WpfApplication1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Interaction logic for App.xaml
|
|
||||||
/// </summary>
|
|
||||||
public partial class App : Application
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,47 +0,0 @@
|
|||||||
<Window x:Class="WpfApplication1.MainWindow"
|
|
||||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
|
||||||
xmlns:local="clr-namespace:WpfApplication1"
|
|
||||||
mc:Ignorable="d"
|
|
||||||
ResizeMode="NoResize"
|
|
||||||
Title="MainWindow" Height="500" Width="500">
|
|
||||||
|
|
||||||
<Window.Resources>
|
|
||||||
<Style TargetType="Button">
|
|
||||||
<Setter Property="Background" Value="White" />
|
|
||||||
<Setter Property="BorderThickness" Value="0.5" />
|
|
||||||
<Setter Property="FontSize" Value="70" />
|
|
||||||
</Style>
|
|
||||||
</Window.Resources>
|
|
||||||
|
|
||||||
<Grid Name="Container">
|
|
||||||
<Grid.ColumnDefinitions>
|
|
||||||
<ColumnDefinition Width="*" />
|
|
||||||
<ColumnDefinition Width="*" />
|
|
||||||
<ColumnDefinition Width="*" />
|
|
||||||
</Grid.ColumnDefinitions>
|
|
||||||
|
|
||||||
<Grid.RowDefinitions>
|
|
||||||
<RowDefinition Height="*" />
|
|
||||||
<RowDefinition Height="*" />
|
|
||||||
<RowDefinition Height="*" />
|
|
||||||
</Grid.RowDefinitions>
|
|
||||||
|
|
||||||
|
|
||||||
<Button Click="Button_Click" x:Name="Button0_0" Grid.Column="0" Grid.Row="0" Content="X" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button1_0" Grid.Column="1" Grid.Row="0" Content="O" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button2_0" Grid.Column="2" Grid.Row="0" />
|
|
||||||
|
|
||||||
<Button Click="Button_Click" x:Name="Button0_1" Grid.Column="0" Grid.Row="1" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button1_1" Grid.Column="1" Grid.Row="1" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button2_1" Grid.Column="2" Grid.Row="1" />
|
|
||||||
|
|
||||||
<Button Click="Button_Click" x:Name="Button0_2" Grid.Column="0" Grid.Row="2" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button1_2" Grid.Column="1" Grid.Row="2" />
|
|
||||||
<Button Click="Button_Click" x:Name="Button2_2" Grid.Column="2" Grid.Row="2" />
|
|
||||||
|
|
||||||
</Grid>
|
|
||||||
|
|
||||||
</Window>
|
|
||||||
@ -1,150 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Windows;
|
|
||||||
using System.Windows.Controls;
|
|
||||||
using System.Windows.Media;
|
|
||||||
|
|
||||||
namespace WpfApplication1
|
|
||||||
{
|
|
||||||
public enum MarkType
|
|
||||||
{
|
|
||||||
Free,
|
|
||||||
Nought,
|
|
||||||
Cross
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Interaction logic for MainWindow.xaml
|
|
||||||
/// </summary>
|
|
||||||
public partial class MainWindow : Window
|
|
||||||
{
|
|
||||||
private MarkType[] mResults;
|
|
||||||
private bool mPlayer1Turn;
|
|
||||||
private bool mWinner;
|
|
||||||
|
|
||||||
public MainWindow()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
|
|
||||||
NewGame();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void NewGame()
|
|
||||||
{
|
|
||||||
mResults = new MarkType[9];
|
|
||||||
|
|
||||||
for (var i = 0; i < mResults.Length; i++)
|
|
||||||
mResults[i] = MarkType.Free;
|
|
||||||
|
|
||||||
mPlayer1Turn = true;
|
|
||||||
|
|
||||||
Container.Children.Cast<Button>().ToList().ForEach(f =>
|
|
||||||
{
|
|
||||||
f.Content = string.Empty;
|
|
||||||
f.Background = Brushes.White;
|
|
||||||
f.Foreground = Brushes.Blue;
|
|
||||||
});
|
|
||||||
|
|
||||||
mWinner = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Button_Click(object sender, RoutedEventArgs e)
|
|
||||||
{
|
|
||||||
if (mWinner)
|
|
||||||
{
|
|
||||||
NewGame();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var button = (Button)sender;
|
|
||||||
|
|
||||||
var row = Grid.GetRow(button);
|
|
||||||
var column = Grid.GetColumn(button);
|
|
||||||
|
|
||||||
var index = column + (row * 3);
|
|
||||||
|
|
||||||
if (mResults[index] != MarkType.Free)
|
|
||||||
return;
|
|
||||||
|
|
||||||
mResults[index] = mPlayer1Turn ? MarkType.Cross : MarkType.Nought;
|
|
||||||
|
|
||||||
button.Content = mPlayer1Turn ? "X" : "O";
|
|
||||||
|
|
||||||
if (!mPlayer1Turn)
|
|
||||||
button.Foreground = Brushes.Red;
|
|
||||||
|
|
||||||
|
|
||||||
mPlayer1Turn ^= true;
|
|
||||||
|
|
||||||
CheckForWinner();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckForWinner()
|
|
||||||
{
|
|
||||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[1] & mResults[2]) == mResults[0])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button0_0.Background = Button1_0.Background = Button2_0.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
if (mResults[3] != MarkType.Free && (mResults[3] & mResults[4] & mResults[5]) == mResults[3])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button0_1.Background = Button1_1.Background = Button2_1.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
if (mResults[6] != MarkType.Free && (mResults[6] & mResults[7] & mResults[8]) == mResults[6])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button0_2.Background = Button1_2.Background = Button2_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[3] & mResults[6]) == mResults[0])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button0_0.Background = Button0_1.Background = Button0_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
if (mResults[1] != MarkType.Free && (mResults[1] & mResults[4] & mResults[7]) == mResults[1])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button1_0.Background = Button1_1.Background = Button1_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[5] & mResults[8]) == mResults[2])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button2_0.Background = Button2_1.Background = Button2_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mResults[0] != MarkType.Free && (mResults[0] & mResults[4] & mResults[8]) == mResults[0])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button0_0.Background = Button1_1.Background = Button2_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
if (mResults[2] != MarkType.Free && (mResults[2] & mResults[4] & mResults[6]) == mResults[2])
|
|
||||||
{
|
|
||||||
mWinner = true;
|
|
||||||
|
|
||||||
// Turn the winning blocks green
|
|
||||||
Button2_0.Background = Button1_1.Background = Button0_2.Background = Brushes.Green;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mResults.Any(f => f == MarkType.Free))
|
|
||||||
{
|
|
||||||
Container.Children.Cast<Button>().ToList().ForEach(f => f.Background = Brushes.Orange);
|
|
||||||
mWinner = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,55 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Resources;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Windows;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("WpfApplication1")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("WpfApplication1")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
//In order to begin building localizable applications, set
|
|
||||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
|
||||||
//inside a <PropertyGroup>. For example, if you are using US english
|
|
||||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
|
||||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
|
||||||
//the line below to match the UICulture setting in the project file.
|
|
||||||
|
|
||||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
|
||||||
|
|
||||||
|
|
||||||
[assembly: ThemeInfo(
|
|
||||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
|
||||||
//(used if a resource is not found in the page,
|
|
||||||
// or application resource dictionaries)
|
|
||||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
|
||||||
//(used if a resource is not found in the page,
|
|
||||||
// app, or any theme specific resource dictionaries)
|
|
||||||
)]
|
|
||||||
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
71
C# Beginners/TTT/Properties/Resources.Designer.cs
generated
71
C# Beginners/TTT/Properties/Resources.Designer.cs
generated
@ -1,71 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace WpfApplication1.Properties
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
||||||
/// </summary>
|
|
||||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
||||||
// class via a tool like ResGen or Visual Studio.
|
|
||||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
||||||
// with the /str option, or rebuild your VS project.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources
|
|
||||||
{
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the cached ResourceManager instance used by this class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if ((resourceMan == null))
|
|
||||||
{
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfApplication1.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Overrides the current thread's CurrentUICulture property for all
|
|
||||||
/// resource lookups using this strongly typed resource class.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,117 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
||||||
30
C# Beginners/TTT/Properties/Settings.Designer.cs
generated
30
C# Beginners/TTT/Properties/Settings.Designer.cs
generated
@ -1,30 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace WpfApplication1.Properties
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
|
||||||
{
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
||||||
@ -1,106 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProjectGuid>{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}</ProjectGuid>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>WpfApplication1</RootNamespace>
|
|
||||||
<AssemblyName>WpfApplication1</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
<Reference Include="System.Xaml">
|
|
||||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="WindowsBase" />
|
|
||||||
<Reference Include="PresentationCore" />
|
|
||||||
<Reference Include="PresentationFramework" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ApplicationDefinition Include="App.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</ApplicationDefinition>
|
|
||||||
<Page Include="MainWindow.xaml">
|
|
||||||
<Generator>MSBuild:Compile</Generator>
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</Page>
|
|
||||||
<Compile Include="App.xaml.cs">
|
|
||||||
<DependentUpon>App.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="MainWindow.xaml.cs">
|
|
||||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Resources.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Properties\Settings.Designer.cs">
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Settings.settings</DependentUpon>
|
|
||||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
|
||||||
</Compile>
|
|
||||||
<EmbeddedResource Include="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
<None Include="Properties\Settings.settings">
|
|
||||||
<Generator>SettingsSingleFileGenerator</Generator>
|
|
||||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
|
||||||
</None>
|
|
||||||
<AppDesigner Include="Properties\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="App.config" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 14
|
|
||||||
VisualStudioVersion = 14.0.25420.1
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfApplication1", "WpfApplication1.csproj", "{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{9C304740-49D9-4ABB-ADE8-95CD37B6D0DA}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
||||||
Reference in New Issue
Block a user