Nu verkar spelarfördelningen fungerar och poäng räknas up
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@ -10,6 +10,8 @@ namespace GreadyPoang.ViewModelLayer;
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public class RoundRunningViewModel : ViewModelBase
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{
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public event EventHandler RebuildRequested;
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public RoundRunningViewModel() : base()
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{
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}
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@ -43,6 +45,12 @@ public class RoundRunningViewModel : ViewModelBase
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private ObservableCollection<Participant> _ParticipantList = new();
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private Collection<PlayerColumn> _playerColumns;
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public void TriggerRebuild()
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{
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// Trigga eventet
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RebuildRequested?.Invoke(this, EventArgs.Empty);
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}
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public ObservableCollection<RoundBuilderElement> RoundElements
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{
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get { return _roundElements; }
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@ -102,6 +110,7 @@ public class RoundRunningViewModel : ViewModelBase
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var localElements = _combined.roundBuilderElementsTotalById(_objectMessage.CurrentGroup.GameRoundId);
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FillupResultTable(localElements);
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}
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return RoundElements;
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}
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@ -128,15 +137,21 @@ public class RoundRunningViewModel : ViewModelBase
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{
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RoundElements.Add(item);
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}
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// Uppdatera spelaren som skall spela nästa
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var nxt = nextPlayerElement();
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BuilderObject.GameRegPoints = 0;
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BuilderObject.ParticipantName = RoundElements[nxt].ParticipantName;
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BuilderObject.ParticipantId = RoundElements[nxt].ParticipantId;
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BuilderObject.GameRoundId = RoundElements[0].GameRoundId;
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var localElements = _combined.roundBuilderElementsTotalById(BuilderObject.GameRoundId);
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FillupResultTable(localElements);
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foreach (var col in _playerColumns)
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{
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RoundElements.FirstOrDefault(e => e.ParticipantId == col.PlayerId).GameRegPoints = col.PlayerPoints;
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}
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TriggerRebuild();
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}
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private int nextPlayerElement()
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@ -166,23 +181,28 @@ public class RoundRunningViewModel : ViewModelBase
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if (elements.Any(g => g.GameRegPoints > 0))
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{
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var oldPart = -1;
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PlayerColumn player = new PlayerColumn();
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foreach (var element in elements)
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{
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if (element.ParticipantId != oldPart)
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player = _playerColumns.FirstOrDefault(p => p.PlayerId == element.ParticipantId);
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if (player == null)
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{
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player = new PlayerColumn
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{
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PlayerName = element.ParticipantName
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PlayerName = element.ParticipantName,
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PlayerId = element.ParticipantId,
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PlayerPoints = 0
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};
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}
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if (element.GameRegPoints > 0)
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player.Values.Add(element.GameRegPoints.ToString());
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oldPart = element.ParticipantId;
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if (element.GameRegPoints > 0)
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{
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player.Values.Add(element.GameRegPoints.ToString());
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player.PlayerPoints += element.GameRegPoints;
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}
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//oldPart = element.ParticipantId;
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if (!_playerColumns.Contains(player))
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{
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