Add project files.

This commit is contained in:
2025-10-11 08:15:33 +02:00
commit 5d1e7858f2
140 changed files with 7567 additions and 0 deletions

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using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("GamePoint")]
public class GamePoint : EntityBase
{
public GamePoint()
{
_gamePointId = 0;
_participantId = 0;
_gameRoundId = 0;
_gameDate = DateTime.Now;
_gameRoundRegNr = 0;
_gameRegPoints = 0;
}
private int _gamePointId;
private int _participantId;
private int _gameRoundId;
private DateTime _gameDate;
private int _gameRoundRegNr;
private int _gameRegPoints;
[PrimaryKey]
[AutoIncrement]
[Column("GamePointId")]
public int GamePointId
{
get { return _gamePointId; }
set
{
_gamePointId = value;
RaisePropertyChanged(nameof(GamePointId));
}
}
[Column("ParticipantId")]
public int ParticipantId
{
get { return _participantId; }
set
{
_participantId = value;
RaisePropertyChanged(nameof(ParticipantId));
}
}
[Column("GameRoundId")]
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
[Column("GameDate")]
public DateTime GameDate
{
get { return _gameDate; }
set
{
_gameDate = value;
RaisePropertyChanged(nameof(GameDate));
}
}
// GameRoundRegNr räknas upp när en spelare får en ny gamepoint inlagd
// Alltså hans/hennes senaste i samma runda uppräknad med 1
[Column("GameRoundRegNr")]
public int GameRoundRegNr
{
get { return _gameRoundRegNr; }
set
{
_gameRoundRegNr = value;
RaisePropertyChanged(nameof(GameRoundRegNr));
}
}
[Column("GameRegPoints")]
public int GameRegPoints
{
get { return _gameRegPoints; }
set
{
_gameRegPoints = value;
RaisePropertyChanged(nameof(GameRegPoints));
}
}
}

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using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("GameRound")]
public class GameRound : EntityBase
{
public GameRound()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.Now;
_gameStatus = GamePointStatus.New;
_gameRoundFinished = null;
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private GamePointStatus _gameStatus;
private DateTime? _gameRoundFinished;
[Column("GameRoundFinished")]
public DateTime? GameRoundFinished
{
get { return _gameRoundFinished; }
set
{
_gameRoundFinished = value;
RaisePropertyChanged(nameof(GameRoundFinished));
}
}
[Column("GameRoundStartDate")]
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
RaisePropertyChanged(nameof(GameRoundStartDate));
}
}
[Column("GameStatus")]
public GamePointStatus GameStatus
{
get { return _gameStatus; }
set
{
_gameStatus = value;
RaisePropertyChanged(nameof(GameStatus));
}
}
[PrimaryKey]
[AutoIncrement]
[Column("GameRoundId")]
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
public string GameRoundStartDateString
{
get { return _gameRoundStartDate.ToString("yyyy-MM-dd"); }
}
}

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using Common.Library;
using SQLite;
namespace GreadyPoang.EntityLayer;
[Table("Participants")]
public class Participant : EntityBase
{
public Participant()
{
_firstName = string.Empty;
_lastName = string.Empty;
_email = string.Empty;
}
private int _participantId;
private string _firstName;
private string _lastName;
private string _email;
[PrimaryKey]
[AutoIncrement]
[Column("ParticipantId")]
public int ParticipantId
{
get { return _participantId; }
set
{
_participantId = value;
RaisePropertyChanged(nameof(ParticipantId));
}
}
[Column("FirstName")]
public string FirstName
{
get { return _firstName; }
set
{
_firstName = value;
RaisePropertyChanged(nameof(FirstName));
}
}
[Column("LastName")]
public string LastName
{
get { return _lastName; }
set
{
_lastName = value;
RaisePropertyChanged(nameof(LastName));
}
}
[Column("Email")]
public string Email
{
get { return _email; }
set
{
_email = value;
RaisePropertyChanged(nameof(Email));
}
}
public string FullName
{
get { return $"{FirstName} {LastName}"; }
}
public string LastNameFirstName
{
get { return $"{LastName}, {FirstName}"; }
}
}

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namespace GreadyPoang.EntityLayer;
public enum GamePointStatus
{
New = 0,
InProgress = 1,
Completed = 2,
Cancelled = 3,
Winning = 4,
Winner = 5
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>
net9.0-android;
net9.0-ios;
net9.0-maccatalyst;
net9.0-windows10.0.19041
</TargetFrameworks>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Common.Library\Common.Library.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="sqlite-net-pcl" Version="1.9.172" />
<PackageReference Include="SQLitePCLRaw.bundle_green" Version="2.1.11" />
</ItemGroup>
</Project>

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using Common.Library;
namespace GreadyPoang.EntityLayer;
public class PlayerColumn : EntityBase
{
public PlayerColumn()
{
_playerName = string.Empty;
_values = new List<string>();
}
private int _playerId;
private string _playerName;
private List<string> _values;
public string PlayerName
{
get { return _playerName; }
set
{
_playerName = value;
RaisePropertyChanged(nameof(PlayerName));
}
}
public List<string> Values
{
get { return _values; }
set
{
_values = value;
RaisePropertyChanged(nameof(Values));
}
}
public int PlayerId
{
get { return _playerId; }
set
{
_playerId = value;
RaisePropertyChanged(nameof(PlayerId));
}
}
private int _playerPoints;
public int PlayerPoints
{
get { return _playerPoints; }
set { _playerPoints = value; }
}
}

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using Common.Library;
namespace GreadyPoang.EntityLayer;
public class RoundBuilderElement : EntityBase
{
public RoundBuilderElement()
{
_participantId = 0;
_participantName = string.Empty;
_gameRoundRegNr = 0;
_gameRegPoints = 0;
_status = GamePointStatus.New;
_gameRoundStartDate = DateTime.MinValue;
_gameRoundId = 0;
_gamePointId = 0;
}
private int _participantId;
private string _participantName;
private int _gameRoundRegNr;
private int _gameRegPoints;
private GamePointStatus _status;
private DateTime _gameRoundStartDate;
private int _gameRoundId;
private int _gamePointId;
public int ParticipantId
{
get { return _participantId; }
set
{
_participantId = value;
RaisePropertyChanged(nameof(ParticipantId));
}
}
public string ParticipantName
{
get { return _participantName; }
set
{
_participantName = value;
RaisePropertyChanged(nameof(ParticipantName));
}
}
public int GameRoundRegNr
{
get { return _gameRoundRegNr; }
set
{
_gameRoundRegNr = value;
RaisePropertyChanged(nameof(GameRoundRegNr));
}
}
public int GameRegPoints
{
get { return _gameRegPoints; }
set
{
_gameRegPoints = value;
RaisePropertyChanged(nameof(GameRegPoints));
}
}
public GamePointStatus Status
{
get { return _status; }
set
{
_status = value;
RaisePropertyChanged(nameof(Status));
RaisePropertyChanged(nameof(StatusString));
}
}
public string StatusString
{
get { return _status.ToString(); }
}
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
RaisePropertyChanged(nameof(GameRoundStartDate));
RaisePropertyChanged(nameof(GameRoundStartDateString));
}
}
public string GameRoundStartDateString
{
get { return _gameRoundStartDate.ToString("yyyy-MM-dd"); }
}
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
RaisePropertyChanged(nameof(GameRoundId));
}
}
public int GamePointId
{
get { return _gamePointId; }
set
{
_gamePointId = value;
RaisePropertyChanged(nameof(GamePointId));
}
}
}

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using Common.Library;
namespace GreadyPoang.EntityLayer;
public class RoundBuilderGroup : EntityBase
{
public RoundBuilderGroup()
{
_gameRoundId = 0;
_gameRoundStartDate = DateTime.MinValue;
_status = GamePointStatus.New;
_elements = new List<RoundBuilderElement>();
}
private int _gameRoundId;
private DateTime _gameRoundStartDate;
private GamePointStatus _status;
private List<RoundBuilderElement> _elements;
public int GameRoundId
{
get { return _gameRoundId; }
set
{
_gameRoundId = value;
// No need to raise property changed for this example
}
}
public DateTime GameRoundStartDate
{
get { return _gameRoundStartDate; }
set
{
_gameRoundStartDate = value;
// No need to raise property changed for this example
}
}
public GamePointStatus Status
{
get { return _status; }
set
{
_status = value;
// No need to raise property changed for this example
}
}
public List<RoundBuilderElement> Elements
{
get { return _elements; }
set
{
_elements = value;
RaisePropertyChanged(nameof(Elements));
// No need to raise property changed for this example
}
}
}